Best Vocations To Use In Dragon Quest 3: Remake

Best Vocations To Use In Dragon Quest 3: Remake



One of the most interesting mechanics in Dragon Quest 3 Remake is the ability to change character vocations. Changing a character’s vocation is going to switch their role, changing the equipment that they are capable of using, halving their stats, and starting them back out at level one.

Related


Dragon Quest 3 Remake: Most Useful Abilities

These are the abilities that will help you get through Dragon Quest 3 Remake.

However, they’re going to level faster than they did before, and they’re going to remember all of their old spells and abilities. This means you can essentially create vocation combinations, creating new roles that can do things no one role could have done before, and making party lineups that aren’t otherwise possible.

Unlock All Spells And Abilities First

Displaying all of the Monster Wrangler abilities in Dragon Quest 3 Remake.

Before you change your character’s vocation at the Alltrades Abbey, ensure that you’ve unlocked all the spells and abilities that you would like to have with that class.

Leveling up with your new vocation is going to unlock the spells and abilities for that new vocation, so if there’s a high-level spell or ability that you want with your original vocation, you’ll need to unlock it before you switch.

How To Make A Sage

The Words of Wisdom scroll sits in the player's inventory in Dragon Quest 3 Remake.

This vocation change is the simplest but also possibly the most valuable. The Sage is the only class that you can’t play right from the start; to have a Sage, you either need to level up a Gadabout to level 20, or bring a Words of Wisdom book to the Alltrades Abbey.

The Sage is the best endgame magic-wielding vocation that there is, capable of using both Mage and Priest spells. Switching any character that wields magic into a Sage is going to be a good move because it’s going to make them more versatile.

Best Offensive Vocation Combinations

A Monster Wrangler sings a Soothing Song to heal the party in Dragon Quest 3 Remake.

Onto the more creative-minded vocation changes to make, these two changes are focused on making a character capable of dealing heavier damage or damage in a wider variety of ways.

Martial Artist | Monster Wrangler

A Martial Artist attacks in Dragon Quest 3 Remake.

Changing a Martial Artist into a Monster Wrangler is going to create a character that can wield a much bigger variety of weapons compared to the Martial Artist, and give them some tremendous multi-target damage capabilities on top of the Martial Artist’s already strong single-target damage options.

Ability

Vocation

Description

Wind Sickles

Martial Artist

Wind Sickles is a fantastic ability that hits very regularly, and deals a significant amount of wind damage. Great single-target damage.

Hawkeye Claw

Martial Artist

An almost guaranteed hit which is great for enemies that have a high chance to dodge attacks, like Metal Slimes.

Boulder Toss

Monster Wrangler

This has a high MP cost so should be used sparingly, but it deals an incredible amount of damage to every enemy.

Soothing Song

Monster Wrangler

This heals every party member by a small amount, providing a small amount of support for your lineup.

Emergency Groom

Monster Wrangler

This heals a more significant amount of health for a single ally, making this character a bit more versatile than a simple damage-dealer.

Martial Artist | Mage

A Mage casts Bang against a group of monsters in Dragon Quest 3 Remake.

Ability/Spell

Vocation

Description

Wind Sickles

Martial Artist

Great for single-target damage.

Hawkeye Claw

Martial Artist

A fantastic, nearly guaranteed attack, which is particularly useful for a spellcaster.

Drain Magic

Mage

Drain Magic both reduces your enemies’ MP, and refills some of yours, allowing you to go longer on the same MP pool.

Multi-Target Spells (Sizzle, Bang, etc.)

Mage

The Mage has access to a lot of multi-target attacks, and the more you know your enemies’ weaknesses, the more you’ll be able to exploit them with these spells.

Similarly to the last vocation change, this is going to provide the character with very different weapon options compared to the Monster Wrangler. Making a Martial Artist into a Mage is going to do much the same in regard to multi-target damage, creating more possibilities.

You could go the other way with this switch, from a Mage into a Martial Artist, and enjoy the critical hits of the Martial Artist with the versatility of having access to the Mage’s spells. The drawback would be the lower MP pool.

Best Support Vocation Combinations

A Warrior attacks an enemy in Dragon Quest 3 Remake.

These vocation changes are meant to create characters that can provide a wider variety of support. Instead of relying on two different characters providing two different kinds of support, you can create one character capable of hybrid support.

Priest | Warrior

A Priest puts an Antnibbler to sleep in Dragon Quest 3 Remake.

Moving from a Priest into a Warrior ensures that you’ve got a character who’s capable of providing some of the best healing spells in the game while also tanking damage for the entire group.

As a bonus, it also means you’ll be able to heal a significant amount and wield a weapon capable of great single-target damage, too.

Ability/Spell

Vocation

Description

Healing Spells

Priest

The Priest’s Healing spells will allow you to tank damage with the Warrior and heal that damage on the next turn.

Resurrection Spells

Priest

Resurrection Spells aren’t going to be of any value to this character personally, but they’ll increase their value as part of a party.

Whipping Boy/Forbearance

Warrior

Whipping Boy and Forbearance are your Warrior abilities that are going to allow you to take damage, as opposed to other party members taking it.

Monster Wrangler | Priest

A Monster Wrangler attacks multiple enemies in Dragon Quest 3 Remake.

Going the other direction with this one, changing a Monster Wrangler into a Priest is going to limit your weapon options considerably, but as a support character, that isn’t too crucial.

This will, however, give you a litany of healing options, with Soothing Song combined with the Priest’s great targeted heals and the debuffing capabilities of both vocations.

Ability/Spell

Vocation

Description

War Cry

Monster Wrangler

War Cry allows you to target the entire enemy lineup, instilling fear in any enemy that the attack doesn’t miss, causing them to miss their turn.

Soothing Song

Monster Wrangler

This is a great group heal, allowing you to give a small heal to everybody to keep them at or around max health.

Healing Spells

Priest

The Priest has access to even more healing spells, giving them single-target healing options for characters low on health.

Snooze

Priest

Snooze is similar to War Cry in that it can cause enemies to miss their turn; Snooze doesn’t target every enemy at once, but it can last for more than one turn.

Related


Dragon Quest 3 Remake: How To Change Jobs

Changing Jobs is a simple but involved process in DQ3 Remake. Here’s how to do it.

Best Balanced Vocation Combinations

A Priest causes an Antnibbler to hallucinate in Dragon Quest 3 Remake.

These vocation changes are meant to create characters that can fit into a multitude of roles, allowing them to slot into just about any lineup’s needs.

Priest | Martial Artist

A Priest casts Midheal in Dragon Quest 3 Remake.

Going from Priest to Martial Artist is, undoubtedly, going to hurt the MP reserves a little bit. But they’ll still have more MP than an original Martial Artist would have had, and with that extra MP, they’ll have some significant support capabilities.

Ability/Spell

Vocation

Description

Healing Spells

Priest

The four levels of healing spells available to the Priest will increase the value of your Martial Artist, allowing the character to be a hybrid instead of a strict damage dealer.

Sap

Priest

Sap decreases an enemy’s defense, and is a fantastic way for a Priest spell to set up a massive damaging attack by the character with a Martial Artist attack on the next turn.

Resurrection Spells

Priest

The Priest’s resurrection spells would ensure that your party has more resurrection options than just the Hero.

Wind Sickles

Martial Artist

Once again, Wind Sickles is a great single-target damage option.

Hawkeye Claw

Martial Artist

The guaranteed hit of Hawkeye Claw would ensure that Sap doesn’t go to waste.

Warrior | Monster Wrangler

A Warrior uses an ability to attack immediately in Dragon Quest 3 Remake.

A Warrior-made-Monster Wrangler wouldn’t quite have the single-target healing options that the previous character would have, but they would have some significant multi-target and single-target damage options, all while being able to tank damage for the rest of the lineup and provide healing to every ally at once.

Ability

Vocation

Description

Mercurial Thrust

Warrior

A great single-target attack that does good damage and ensures that this character gets to act first in the turn.

Whipping Boy/Forbearance

Warrior

With these, this character can tank damage meant for other party members without being a character entirely dedicated to support.

Boulder Toss/Monster Pile-On

Monster Wrangler

These provide great multi-target damage, complementary to the Warrior’s more single-target damage approach, allowing this character to deal significant damage in any scenario.

Soothing Song

Monster Wrangler

When the party needs a pick-me-up and not a big heal, Soothing Song does the trick.

Vocation Changes For Passive Bonuses

The Hero, a Warrior, a Merchant, and a Thief face off against a group of Crabids in Dragon Quest 3 Remake.

There are a couple of vocations that characters could change into entirely for convenient passive bonuses: the Merchant and the Thief. That’s not to say that these classes aren’t useful otherwise, but their passive bonuses are what set them apart.

Merchant

A Merchant gains the party extra gold in Dragon Quest 3 Remake.

Changing into a Merchant means your party gets a passive increase in the amount of gold they receive at the end of every battle. It’s not a lot, but over the course of an entire dungeon, this bonus adds up quite a bit.

They aren’t the best class in offensive or defensive possibilities, so you’ll be relying heavily on the abilities and spells you already know.

Thief

A Thief grabs the party an extra item in Dragon Quest 3 Remake.

The Thief is a bit more flexible than the Merchant and provides its own value aside from the passive. But, the passive bonus it provides can be extremely nice, giving you the chance of gaining extra items at the end of a battle.

If the item ends up being useful, that’s great. But if not, it’s an item you get to sell, and it’ll increase your gold similarly to how the Merchant does, just with extra steps.

Next


Dragon Quest 3 Remake: Jipang Quest Guide

The isolated country of Jipang is home to plenty of woes in DQ3 Remake, as well as the Purple Orb you need. Here’s how to get it.

Source link