Key Takeaways
- Diablo 4’s patch 2.0.5 introduces buffs to Mythic Unique Items, Legendary Aspects, and class skills to enhance gameplay.
- Significant balance adjustments and bug fixes are featured in the latest mid-season update for both the base game and the Vessel of Hatred expansion.
- The patch notes address various issues across different classes like Barbarian, Druid, Necromancer, and Rogue, along with bug fixes and quality of life improvements.
Blizzard has revealed the patch notes for Diablo 4‘s latest mid-season update, featuring a variety of balance adjustments and critical bug fixes aimed at enhancing the overall player experience. Diablo 4 patch 2.0.5 brings improvements to both the base game as well as the Vessel of Hatred expansion, released in October.
Since its release in 2023, Diablo 4 has enjoyed steady success, bolstered by frequent updates to maintain player engagement. Last month’s launch of Season 6 introduced major changes, including a well-received overhaul of the Paragon system. Additional features, such as new difficulty settings and item quality improvements, have also earned praise from players. While Diablo 4 Season 6 has been positively received, the mid-season update patch notes highlight Blizzard’s ongoing efforts to refine the game, address outstanding issues, and further optimize the experience.
Related
Diablo 4 Will Need a Shot in the Arm in December 2024
With a similar game launching in December 2024, Diablo 4 will need to do something big to avoid being overshadowed and placed on the back burner.
The Diablo 4 2.0.5 patch for the base game outlines significant buffs to Mythic Unique Items, Legendary Aspects, and class skills. For example, Shattered Vow now increases damage over time by 44%, and Andariel’s Visage sees a major damage boost, going from 3000% to 4000%. Other Mythic Items, such as Penitent Greaves, have their effects enhanced, including a tripling of the chill effect. As previously revealed by Blizzard during the Diablo 4 Season 6 mid-season campfire chat, class-specific changes are also a key focus. Barbarian receives significant buffs, such as an 80% damage boost for Ground Stomp and a 120% damage increase for Upheaval. Druids see a reduction in the spirit cost for Tornado and improvements to Grizzly Rage and Rabies abilities.
Necromancer in Diablo 4 also sees substantial buffs, particularly to skills like Decompose, Hemorrhage, and Bone Storm, along with enhancements to passives such as Evulsion and Gloom. Rogue receives a variety of improvements, including a 70% damage increase for Twisting Blades and a 50% increase in damage for Penetrating Shot against elites. The patch also addresses several gameplay bugs, including an issue where Shadow Clones with the Imitated Imbuement aspect failed to cast Basic Imbued skills as expected. Furthermore, various quality of life improvements are introduced, such as fixes to inventory sorting and more accurate feedback for Masterworking progress.
Additionally, the latest Diablo 4 patch notes introduce significant balance adjustments and bug fixes for the Vessel of Hatred expansion. Diablo 4‘s Runes, such as Neo and Moni, have been updated, with Neo no longer being blocked by invulnerability and Moni’s offering increased. Several Invocation Runes, including Ton, Ceh, and Vex, have received changes to their effects, durations, and mechanics. Bug fixes address issues in locations like Dark Citadel and Kurast Undercity, along with fixes for quests, UI elements, and progression problems.
Diablo 4 2.0.5 Update Patch Notes
Vessel of Hatred Updates
Ritual Runes
Neo
- Is no longer blocked by invulnerability.
- The Tooltip now specifically states that you must take health damage to stop this effect.
Moni
- Offering increased from 25 to 35.
Invocation Runes
Ton
- Reduced the spread of Meteorites when they fall.
- Meteorites have less delay between volleys.
Ceh
- Spirit Wolves now all have the Unhindered buff allowing them to move through enemies and the player, because spirits don’t normally run into things.
Tal
- Now spawns 3 Pestilent Swarms at a time.
- Damage reduced from 300% to 150%.
Vex
- Duration increased from 5 to 8 seconds.
- Duration now properly refreshes.
Lum
- Increased from 1% to 2.5%.
Thul
- Offering cost reduced from 400 to 300.
Mercenaries
Raheir
Shield Throw
- Increased Taunt duration from 3 to 5 seconds.
- Increased number of bounces from 3 to 9 targets.
- Increased damage from 225% to 450% damage.
Iron Wolf’s Ward
- Increased Valiance Cooldown Reduction from 25% to 35%.
Iron Wolf’s Virtue
- Increased Valiance Cooldown Reduction from 25% to 35%.
Iron Wolf’s Arrival
- Increased Valiance Cooldown Reduction from 25% to 35%.
Sundering Shield
- Increased the burst damage of Crater by 200%.
Draw Fire
- Removed the ability to use a Potion while at Maximum Life.
Varyana
Ancient Harpoon
- Increased Stun duration from 2 to 4 seconds, damage from 140% to 200%.
Whirlwind
- Increased Physical Damage from 65% to 85%.
Annihilator
- Increased Slow duration from 3 to 5 seconds.
Intimidated
- Increased Damage Reduction from 10% to 15%.
Taste of Flesh
- Increased Heal amount from 1% to 2%.
Subo
Bargaining Chips
- Increased Overpower damage from 2% to 5%.
Thrillseeker
- Reduced detonation timer from 3 to 1.5 seconds.
Mastermind
- Increased Crowd Control duration from 15%[+] to 25%[+].
Pin Cushion
- Increased Immobilize duration from 2 to 3 seconds.
Snipe
- Increased damage from 300% to 450%.
Aldkin
Exhaustion
- Increased Daze chance from 5% to 10%.
Wave of Flame
- Increased damage from 300% to 550%.
Curse of Flame
- Reduced Resource drain from 10% to 8%.
Fire Shot
- Increase damage from 40% to 90%.
Spiritborn Skills
Withering Fist
- Poisoning damage increased from 30% to 36%.
- Slow increased from 30% to 40%.
Sharp Withering Fist
- Increased target spread from 3 to 5 enemies.
Toxic Skin
- Passive damage increased from 30% to 36%.
Enhanced Toxic Skin
- Bonus Toxic Skin damage increased from 100% to 130%.
Measured Toxic Skin
- Damage increased from 15% to 36%.
Soar
- Updated Soar’s targeting on controller to land at targeted enemies instead of at max distance.
Razor Wings
- Damage increased from 50% to 75%.
- No longer has a short cooldown between casts.
Enhanced Rushing Claw
- Bonus damage per hit increased from 10% to 20%, maximum bonus increased from 80% to 100%.
Poised Rushing Claw
- Bonus Dodge duration increased from 3 to 6 seconds.
Harmonious Devourer
- Toxic Globs’s damage now scales with The Devourer’s Skill Ranks.
Exalted Devourer
- Pestilence Swarm’s damage now scales with The Devourer’s Skill Ranks.
Passives
Intricacy
- Bonus duration increased from 5 to 7 seconds.
Nourishment
- Bonus Poisoning damage increased from 3/6/9%[x] to 4/8/12%[x] per rank.
Adaptive Stances
- Bonus duration increased from 5 to 7 seconds.
Legendary Aspects and Unique Items
Aspect of Invigorating Will
- Chance to Heal increased from 10% to 25%.
Bruiser’s Aspect
- Armor increased from 1% to 2% per 1% missing Maximum Life.
Aspect of Avoidance
- Dodge Chance increased from 4-8% to 6%-10%.
Starving Ravager’s Aspect
- Vigor drain reduced from 25-5 to 14-4.
Aspect of Deflection
- Damage increased from 25-32% to 26%-54%.
Aspect of Soil Power
- Damage increased from 45%-60% to 180%-250%.
Nesekem, the Herald
- Duration between marks reduced from 5 to 2 seconds.
Bug Fixes
Dark Citadel
- Fixed an issue where the Elixir of Tailwind had improper text in its description.
- Fixed multiple issues where quest objectives, icons, and other UI elements did not display properly.
- Fixed an issue where the portal out of the Realm of Oblivion wouldn’t function properly if the boss was defeated while Impending Doom was being channeled.
Mercenaries
- Fixed an issue where Subo’s Seeker skill didn’t properly track when the player moved between zones while mounted.
- Fixed an issue where the chat log would display that you were killed by your Hired Mercenary if you were killed by an already defeated enemy. (Turns out they weren’t traitors after all!)
Kurast Undercity
- Fixed an issue where the Barrier leading to Yoche could be passed through with Evade.
- Fixed an issue where certain layouts had less monster density, which made achieving Max Attunement difficult.
- Fixed an issue where the end portal could fail to send the player back to town if you interacted with it just as the timer expired.
- Fixed an issue where non-tribute runs had a starting timer of 100 instead of 120.
Runes
- Fixed an issue where the effect of the Lith Rune could activate when using an ability outside of combat.
Spiritborn
- Fixed an issue where Nesekem, the Herald was marking enemies slower than intended.
Quests and Events
- Fixed an issue where progression could be blocked during the New Again quest if a town portal was used during the Confront Beleth objective.
- Fixed an issue where the Coiling Fate achievement did not properly track progress after completing the Everything Old quest.
- Fixed an issue where progression could be blocked for the Thrust Into Dark quest if required enemies were defeated before progressing to the proper step.
- Fixed an issue where certain Vessel of Hatred Campaign quests did not grant proper rewards upon completion.
- Fixed an issue where health bars were missing for hostages during the Hostage event.
Strongholds
- Fixed an issue where Kirma in the Kichuk Stronghold could teleport outside of the boss arena and block progression.
- Fixed an issue where other party members could be unable to join an in-progress boss fight in Kichuk.
- Fixed an issue where the Healing Well in Kichuk didn’t function.
Miscellaneous
- Fixed an issue where certain Polearms were not usable by Barbarians and Druids.
- Fixed an issue where some Tenets of Akarat could not be interacted with.
- Various visual improvements.
Base Game Balance Updates
Mythic Unique Items
Shattered Vow
- +400% Damage to Healthy Enemies replaced with +44% damage over time duration.
Andariel’s Visage
- Damage increased from 3000% to 4000%.
Unique Items
Penitent Greaves
- Chill per second is now 3 times higher.
Endurant Faith
- Damage distribution time increased from 2 to 3 seconds.
Legendary Aspects
Bold Chieftain’s Aspect
- Maximum active Cooldown Reduction increased from 50% to 70%.
Aspect of Adaptability
- Both effects now apply to Basic Skills even when they are not Cast, such as the free Storm Strike triggered from Greatstaff of the Crone.
Barbarian Skills
Ground Stomp
- Damage increased from 35% to 80%.
Strategic Ground Stomp
- Ultimate Cooldown Reduction increased from 4 to 5 seconds, up to an increased max of 15 seconds from 12.
Hammer of the Ancients
- Damage increased from 55% to 70%.
Upheaval
- Damage increased from 100% to 120%.
- Lucky Hit Chance increased from 25% to 30%.
Enhanced Upheaval
- Stun chance increased from 35% to 45%.
Furious Upheaval
- Damage bonus stacks increased from 8 to 10.
- Damage per stack increased from 15% to 20%.
Double Swing
- Damage increased from 50% to 60%.
Rend
- Damage increased from 12% to 25%.
- Bleeding damage increased from 105% to 120%.
Leap
- Damage increased from 42% to 55%.
Kick
- Damage increased from 18% to 60%.
Iron Skin
- Cooldown reduced from 14 to 12 seconds.
Enhanced Iron Skin
- Previous: Iron Skin’s Barrier absorbs 25% more of your Maximum Life.
- Now: Iron Skin grants Unhindered for 5 seconds and its Barrier absorbs 30% more of your Maximum Life.
Tactical Iron Skin
- Healing per second based on Barrier increased from 10% to 20%.
Strategic Iron Skin
- Fortify amount increased from 20% Maximum Life to 30%.
Death Blow
- Damage increased from 120% to 140%.
Enhanced Death Blow
- Death Blow Boss damage bonus increased from 150% to 200%.
Rupture
- Damage increased from 13% to 25%.
Enhanced Rupture
- Damage bonus per 50 Strength increased from 20% to 35%.
Steel Grasp
- Damage increased from 23% to 35%.
Mighty Throw
- Base damage increased from 80% to 120%.
- Pulse damage increased from 35% to 55%.
Developer’s Note:
This change is to compensate for a bug fix related to the tempering affix that gives a chance to deal double damage.
Passives
Heavy Handed
- Critical Strike Damage increased from 5/10/15% to 6/12/18%.
Pit Fighter
- Previous: You deal 3% increased damage and gain 2% Distant Damage Reduction.
- Now: You deal 3% increased damage and gain 2% Damage Reduction.
No Mercy
- Previous: You have 3/6/9% increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.
- Now: You gain 3/6/9% increased Critical Strike Chance.
Legendary Aspects
Battle-Mad
- Previous: Gain Berserking for 1.5-4.0 seconds after swapping weapons 8 times.
- Now: Gain 20-40% increased damage and Berserking for 4 seconds after swapping weapons 8 times.
Of Sundered Ground
- Damage bonus increased from 30-50% to 50-70%.
Unique Items
Twin Strikes
- Damage increased from 30-60% to 50-80%.
Tuskhelm of Joritz the Mighty
- Berserking damage bonus increased from 15% to 25%.
Gohr’s Devastating Grips
- Damage increased from 40-70% to 50-80%.
Ring of Red Furor
- Critical Strike Damage increased from 30-60% to 50-80%.
100,000 Steps
- Effect can occur every 5 seconds instead of every 10.
Fields of Crimson
- Blood pool damage bonus increased from 30% to 50%.
Overkill
- Shockwave damage increased from 40-60% to 60-80%.
Paragon
Blood Rage Legendary Node
- Maximum damage bonus increased from 30% to 45%.
Decimator Legendary Node
- Vulnerable damage bonus increased from 10% to 20%.
- Overpower damage bonus increased from 10% to 20%.
Druid Skills
Tornado
- Spirit Cost reduced from 40 to 35.
Storm Strike
- Removed the 20% reduced damage when Storm Strike chains to surrounding enemies.
Rabies
- Poisoning damage increased from 175% to 275%.
Grizzly Rage
- Damage bonus increased from 30%[x] to 50%[x].
Passives
One with Nature
- Companion bonus damage increased from 60% to 80%[x].
Ursine Strength
- Overpower damage increased from 45% to 70%[x].
Bestial Rampage
- Werebear damage increased from 30%[x] to 40%[x].
- Werewolf attack speed increased from 20%[+] to 30%[+].
Lupine Ferocity
- Critical Strike Damage increased from 70%[x] to 100%[x], and from 140%[x] to 200%[x] against Injured enemies.
Earthen Might
- Base chance increased from 10% to 15%.
- Bonus chance for Critical Strikes increased from 10% to 15%.
- Bonus chance for hitting a Stunned, Immobilized, or Knocked Back enemy increased from 10% to 15%.
Nature’s Fury
- Chance increased from 35% to 40%.
Perfect Storm
- Spirit Gain increased from 1 to 2.
- Damage increased from 45%[x] to 60%[x].
Spirit Boons
Pack Leader
- Chance to reset Companion Skills increased from 25% to 30%.
Calamity
- Ultimate Skill duration increased from 25% to 35%.
Scythe Talons
- Critical Strike Chance increased from 10%[+] to 15%[+].
Swooping Attacks
- Attack Speed increased from 15%[+] to 20%[+].
Avian Wrath
- Critical Strike Damage increased from 30%[x] to 40%[x].
Iron Feather
- Maximum Life increased from 20%[x] to 30%[x].
Overload
- Damage increased from 100% to 250%.
Masochistic
- Healing increased from 5% to 10% of Maximum Life.
Legendary Aspects
Aspect of the Ursine Horror
- Tectonic Spike damage increased from 120-200% to 200-300%.
Stormchaser’s Aspect
- Previous: Tornado will seek up to 1-5 targets.
- Now: Tornado will seek up to 1-5 targets and deals 30-50%[x] increased damage.
Stormclaw’s Aspect
- Damage increased from 40-60% to 60-80%.
Aspect of Natural Balance
- Earth Critical Strike damage increased from 30-50%[x] to 50-70%[x].
- Storm Skill Critical Strike Chance increased from 8-13.3%[+] to 10-15%[+].
Aspect of Trampled Earth
- Landslide damage increased from 70-110% to 100-140% of normal damage.
Aspect of the Tempest
- Hurricane damage per second active increased from 10.5-20.5% to 15-25%.
Aspect of the Rabid Bear
- Poison damage increased from 30-90%[x] to 60-120%[x].
Unique Items
Airidah’s Inexorable Will
- Damage scaling increased from 2.0% to 10.0% per 1 point of Willpower.
Dolmen Stone
- Boulder damage per rotating Boulder increased from 10-30% to 20-40%.
Stone of Vehemen
- Stone Burst final explosion damage increased from 10-15% to 15-20%.
- Stone Burst damage per size increased from 10-15% to 15-20%.
The Basilisk
- Damage increased from 100-600% to 300-900%.
- Now always works against Healthy enemies instead of on the first hit. It can trigger against bosses once every 5 seconds.
Paragon
Constricting Tendrils Legendary Paragon Node
- Lucky Hit Chance increased from 15% to 40%.
- Damage increased from 150% to 300% of the Skill’s Base damage.
Necromancer Skills
Decompose
- Damage increased from 33% to 60% per second.
- Essence gain per second increased from 10 to 13 and now increases with your Attack Speed bonuses.
Hemorrhage
- Damage increased from 27% to 40%.
- Essence generated increased from 9 to 13.
Bone Splinters
- Damage increased from 9% to 15%.
- Essence generated increased from 7 to 10.
Reap
- Damage increased from 13% to 20%.
- Now generates 15 Essence when hitting a boss.
Bone Storm
- Damage increased from 180% to 300%.
Passives
Evulsion
- Previously: Your Bone Skills deal 5/10/15%[x] increased Critical Strike Damage to Vulnerable enemies.
- Now: Your Bone Skills deal 6/12/18%[x] increased damage to Vulnerable enemies.
Compound Fracture
- Damage increased from 5/10/15%[x] to 6/12/18%[x].
Gloom
- The 2%[x] increased Shadow damage now stacks up to 4 times, up from 3.
Shadowblight
- Damage increased from 44% to 60%.
Affliction
- Damage increased from 80% to 100%.
Legendary Aspects
Aspect of Empowering Reaper
- Pool of Blight bonus damage increased from 60-140%[x] to 70-190%[x].
Reaping Lotus’ Aspect
- Sever damage increased from 110%-170% to 140-200% of normal damage.
Unique Items
Deathless Visage
- Damage increased by 5% for every 20% of your Critical Strike Damage, down from every 30%.
The Mortacrux
- Chance to spawn a Skeletal Simulacrum increased from 10-30% to 20-40%.
Howl from Below
- Corpse Explosion damage increased from 30-50% to 50-90%.
Rogue Skills
Invigorating Strike
- Base damage increased from 35% to 45%.
Forceful Arrow
- Base damage increased from 22% to 33%.
Twisting Blades
- Base damage increased from 54% to 70%.
Penetrating Shot
- Base damage increased from 70% to 95%.
Advanced Penetrating Shot
- Previous: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
- Now: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will take 50%[x] increased damage and be Knocked Down for 1.5 seconds.
Developer’s Note:
The Tooltip for Advanced Penetrating Shot in-game will soon be updated to show that Elite enemies take multiplicative damage.
Flurry
- Base damage increased from 130% to 150%.
Advanced Flurry
- Energy cost reduction increased from 10% to 15%.
Rapid Fire
- Base damage increased from 33% to 40%.
Enhanced Rapid Fire
- Critical Strike Chance per shot increased from 5% to 7.5%.
Dash
- Base damage increased from 40% to 65%.
Dance of Knives
- Added that its damage is increased by Attack Speed in the tooltip.
- Improved the distance tracking.
- Base damage increased from 64% to 86%. Note that these percentages relate to when a one-handed weapon is equipped.
Smoke Grenade
- Cooldown reduced from 13 to 10 seconds.
- Base damage increased from 45% to 90%.
Countering Concealment
- This skill now properly maintains the buff for 5 seconds after casting, regardless of whether you leave Stealth while it is active.
- Tooltip updated for clarity.
Shadow Imbuement
- Damage to single enemies when the infection expires increased from 40% to 60%.
Passives
Deadly Venom
- Damage increased from 3/6/9% to 6/12/18%.
Exploit
- Damage increased from 6/12/18% to 8/16/24%.
Victimize
- The explosion from Victimize can happen much more frequently than before.
- Damage scaling increased from 120% to 150%.
Alchemical Admixture
- Potency scaling increased from 20% to 40%.
- Fewer non-physical damage types are required to gain this benefit, reduced from 3 to 2.
Precision
- Damage scaling increased from 15% to 20%.
Close Quarters Combat
- Damage scaling increased from 15% to 25%.
Momentum
- Damage per stack increased from 5% to 6%.
Exposure
- Lucky Hit Chance increased from 25% to 40%.
- Stun grenade damage increased from 40% to 80%.
Paragon
Leyrana’s Instinct
- Damage cap while Inner Sight is full increased from 35% to 60%.
Legendary Aspects
Bladedancer’s
- Damage increased from 40-60% to 60-80%.
Unique Items
Windforce
- Damage bonus when activated increased from double to triple damage.
Condemnation
- Core damage increased from 20-40% to 50-70%.
Pitfighter’s Gull
- Critical damage increased from 33% to 45%.
Asheara’s Kanjar
- Damage cap increased from 20-40% to 30-50%.
Scoundrel’s Kiss
- Damage increased from 15-35% to 35-55%.
Sorcerer Skills
Meteor
- Increased damage from 96% to 120%.
Enhanced Meteor
- Previous: If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
- Now: If a cast of Meteor hits 3 or more enemies, an additional Meteor falls on the same location.
Enhanced Hydra
- Previous: While Healthy, your casts of Hydra gain 1 additional head.
- Now: While Healthy, your casts of Hydra gain 1 additional head and deal 50%[x] increased damage.
Familiar
- Damage increased from 40% to 70%.
Incinerate
- Damage per second increased from 101% to 120% up to 136% to 162%.
Passives
Vyr’s Mastery
- Increased damage from 250% to 500%.
Combustion
- Previous: Your Burning effects deal 60%[x] increased damage, and an additional 4%[x] per unique source of Burning you have applied to the enemy.
- Now: Your Burning effects deal 60%[x] increased damage, and an additional 25%[x] of your Bonus Damage to Burning Enemies.
Avalanche
- Increased Lucky Hit Chance from 10% to 30%.
- Removed double chance for Avalanche to activate against Vulnerable enemies, instead damage is now increased by an additional 25%[x] against Vulnerable enemies.
Legendary Aspects and Unique Items
Aspect of Charged Flash
- Now deals critical surge damage from Enhanced Charged Bolts instead of critical flat damage.
Aspect of Overheating
- Previous: After channeling Incinerate for 3 seconds it deals X Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.
- Now: After channeling Incinerate for 2 seconds it deals 75-100% increased damage for 5 seconds. Casting Incinerate refreshes and maintains this bonus.
Aspect of Piercing Cold
- Previous: Ice Shards pierce 3-19 times, dealing 25-5% less damage per subsequent enemy hit.
- Now: Ice Shards pierce 10 times, dealing 4-10% more damage per subsequent enemy hit.
Starfall Coronet
- Reduced minimum cooldown from 4 seconds to 3 seconds and increased the number of charges from 2 to 3.
Paragon
Stalagmite Glyph
- Increased Ice Spikes bonus from 16.7%[+] to 18.8%[+].
Torch Glyph
- Increased the additional bonus cap from 12.5%[x] to 25%[x].
Pyromaniac Glyph
- Increased the additional bonus rate from 2% to 3% and cap from 10%[x] to 18%[x].
Party Finder
- The Echo of Hatred boss fight has been added as an activity for Party Finder.
- Additional tooltips and icons have been added in various contexts to increase visibility of the Party Finder feature.
- The default keyboard shortcut and emote wheel action for opening Party Finder will now open the last used tab. It will default to the Find tab the first time.
User Interface and User Experience
- The description for changing difficulties now specifies that unlock conditions are character specific.
- The icons for difficulties have been updated to be more visually distinctive.
- No Change is now the default selected option when Enchanting an item.
Miscellaneous
- Loot quality for Legion Event chests has been increased.
- Artillery, Blast Wave, and Conduit shrines now deal increased damage, scaling with both Character level and Paragon level.
- The Malignant Heart cost for crafting Mucus-Slicked Eggs has been decreased from 9 to 3.
Bug Fixes
Accessibility
- Fixed an issue where the Screen Reader did not fully function in the Party Finder menu.
Party Finder
- Fixed an issue where quick list icons did not display properly on the map for the Pit.
- Fixed an issue where quick listing for the Pit automatically applied Dungeon and Nightmare Dungeon tags to the listing.
- Fixed an issue where Advanced Search filters didn’t reset when search presets were changed.
- Fixed an issue where closing Party Finder did not return you to the previous window.
- Fixed an issue where the level range for listing a party for the Pit only went up to 100.
- Fixed an issue where Pit tier ranges in Party Finder could be set with a minimum value higher than the set maximum value.
- Fixed an issue where the controller focus in party finder was initially set to the expansion field instead of the first activity field.
Gameplay
Barbarian
- Fixed an issue where Chance for Mighty Throw to deal Double Damage Temper was always applying its bonus. A compensatory buff has been introduced, as can be seen above.
- Fixed an issue where Bold Chieftain’s Aspect would occasionally stop working.
Druid
- Fixed an issue where the Chance for Shred to Hit Twice Tempering affix was actually granting Shred a chance to Deal Double Damage. The affix has been updated to reflect this functionality, and is now listed as Chance for Shred to Deal Double Damage.
- Fixed an issue where the 4th Shred Attack when using the Aspect of the Agile Wolf did not dash correctly.
Necromancer
- Fixed an issue where the Blood Orbs Restore Essence affix on Blood Artisan’s Cuirass did not increase when Masterworking.
- Fixed an issue where the smaller Blight projectiles from Ebonpiercer would not benefit from the Chance for Blight Projectiles to Fire Twice affix.
- Fixed an issue where Ring of Mendeln’s attack counter would reset on all Minions when a new Minion was summoned.
- Fixed an issue where Soulrift would sometimes fail to cast if you were targeting a location outside of your line of sight.
Rogue
- Fixed an issue where imbuements would not update the damage type dealt with Shadowstep.
- Fixed an issue where the bonus from Countering Concealment was immediately removed after Stealth broke.
Sorcerer
- Fixed some issues where Familiar didn’t properly interact with Enlightenment when combined with Sidhe Bindings.
Miscellaneous
- Fixed an issue where enemies could spawn beyond the locked door inside the Fell Council chambers in Infernal Hordes.
- Fixed an issue where swapping gems did not remove the stat granted by the removed gem.
- Fixed an issue where Glyph Upgrade chance did not properly scale past Pit Tier 100.
- Fixed an issue where the player could not immediately use the town portal after changing difficulty.
- Fixed an issue where monster density in Sarkova Pass while Helltide was active was lower than intended.
- Fixed an issue where completing pit Tier 150 in a party with someone who hadn’t completed lower tiers would not unlock those lower tiers for that other player.
Quests and Events
- Fixed an issue where the Izel of the Vizjerei quest could have progression blocked when interacting with the Discarded Vials earlier than intended.
- Fixed an issue where enemies during the Rupture event had higher health than intended in higher difficulties, which made achieving mastery overly difficult.
- Fixed an issue where the boss health bar could appear outside the boss room in the Pit.
User Interface and User Experience
- Fixed an issue where the warning prompt when salvaging all sigils didn’t also include information about salvaging Infernal Compasses, or Kurast Undercity Tributes.
- Fixed an issue where the Urn of Aggression displayed incorrect bonus experience values in multiple difficulties.
- Fixed an issue where the Transmutation tab for gems was missing at the Alchemist.
- Fixed an issue where the tooltip for difficulties only referenced the statue in Kyovashad and not the other locations where the statues are present.
- Fixed an issue where navigating to the Craft Sigils tab at the Occultist set the player’s inventory to the Consumables tab instead of the Dungeon Keys tab.
- Fixed multiple instances where certain Aspects didn’t appear when using Keyword search in the Codex of Power.
Miscellaneous
- Fixed an issue where Pets could fail to teleport with the player in various circumstances.
- Fixed an issue where Torment difficulty achievements could be unlocked just by entering the required Pit Tier instead of needing to complete it.
- Various visual, UI, stability, and performance improvements.
Leave a Reply