Key Takeaways
- Augments in Black Ops 6 Zombies provide game-changing benefits, opening up various playstyles.
- Reactive Armor stuns enemies, Citrus Focus focuses on elements, and Dr Ram helps with mobility.
- Dead Break deals bonus armor damage, Hot Foot boosts speed, and Equivalent Exchange allows self-reviving.
Augments are the main source of progression in Call of Duty: Black Ops 6 Zombies alongside weapon leveling, and they’re game-changers. From Weapons Mods, Field Upgrades, and Perks, Augments not only give straight up benefits during gameplay, but open up a wide variety of different playstyles within the game’s existing abilities.
For those struggling with Call of Duty: Black Ops 6‘s zombies mode, note that these abilities are nothing to sneeze at, and will noticeably ease the difficulty in the later rounds. This list will contain some of the most powerful of the augments, what they do, as well as their best applications.
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6 Reactive Armor-Juggernog
Effective Against Super-Sprinters
- Stuns enemies when armor breaks.
Augment Type |
Augment Name |
Description |
Unlock Tier |
Major |
Reactive Armor |
When an armor plate breaks, nearby normal enemies are stunned for a short time. |
6 |
Armor sees a return in Call of Duty: Black Ops 6 Zombies, and the Major Augment Reactive Armor boosts its efficacy. With this Augment equipped, whenever an armor plate is broken, nearby zombies are stunned as if hit with a Concussion Grenade.
This is super useful against the Super Sprinters that spawn in later rounds, making it so that the ones that catch up to you and break your armor don’t get the chance to combo you, and are temporarily taken out of the fight. This works on earlier rounds as well, stunning zombies making it harder to get trapped and providing more time to react after taking damage.
5 Citrus Focus-Elemental Pop
Effective Against Certain Enemies
- Allows focusing of certain elements.
Augment Type |
Augment Name |
Description |
Unlock Tier |
Major |
Citrus Focus |
If a weapon has an Ammo Mod applied, Elemental Pop will only activate that one. |
2 |
Elemetal Pop plays off the game’s Ammo Mods: elemental mods that assign a specific damage type to your weapon as well as giving them a bonus interaction against the enemies faced. Each of these Ammo mods is useful in their own way, and the different special enemies are weak to differing elements. Default, the perk will proc a random mod, but with the Major Augment “Citrus Focus” it will only proc the Weapon Mod slotted to the gun.
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This allows for players to better focus on specific damage types, increasing the chance that they proc certain elements. This makes it perfect for getting weapons dedicated to getting rid of Manglers, Amalgamations, and Abominations, as you can focus the elements they are weak to, allowing for significantly more damage against these enemies.
4 Dr Ram-PHD Flopper
Helps Prevent Getting Snagged
- Allows players to run through zombies.
Augment Type |
Augment Name |
Description |
Unlock Tier |
Major |
PHD Flopper |
Tactical Sprint knocks fown and damages base zombies. |
4 |
PHD Flopper’s primary use is preventing players from damaging themselves with their own explosives, with the side benefit of it dealing damage in a radius when diving from heights. Dr Ram, however, adds a third interaction that is one of the most noticeable upgrades in the game: the ability to shoulder zombies away while tac-sprinting. Similar to the shoulder charge “Tackle” ability in Dying Light, Dr Rams allows players to body zombies directly in front of them, moving them out of the way without sacrificing speed and momentum.
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This is perfect for those times when things don’t go according to plan, and players are forced into more claustrophobic areas of the map. While narrow corridors would typically spell death, this perk can make these areas of the map significantly less dangerous.
Keeps Weapons Viable for Longer
Augment Type |
Augment Name |
Description |
Unlock Tier |
Minor |
Dead Break |
Increased damage to armor pieces. |
1 |
Dead Break is a Minor Augment, but that doesn’t make it any less useful. This is because at higher rounds armored enemies become much more common, as well as Manglers, which are innately armored. Manglers in particular are incredibly dangerous, especially on higher rounds, and can spawn very frequently up to a maximum of six on the map at one time.
Dead Break helps keep these Manglers and armored zombies manageable for longer, while also synergizing well with other methods of getting rid of armor like explosive damage, as it doesn’t require any more or less skill to capitalize on. It’s free damage, and stacks with Ammo Mods as well as the Major Augment Dead Head, which further increases headshot damage, allowing to better punish enemies once their armor is stripped.
Allows for Getaways
- Gain a speed boost after killing enemies
Augment Type |
Augment Name |
Description |
Unlock Tier |
Minor |
Stamin-Up |
Gain a speed boost after your equipment kills an enemy |
5 |
Hot Foot is a Minor Augment that makes it so that when you get a kill with your Lethal or Tactical, you gain significantly increased movement speed. This speed boost is significantly faster than any enemy in the game and allows you to gain distance and create breathing room.
This is useful for full-map training and allows players to reset enemies if needed by overriding their distance threshold. An easy way to take constant advantage of this is to use Combat Axes, as they can be used over and over again, and can be you can hold more of them than most lethals. Using each at precise locations on your train route can make it so there is always a Combat Axe just a few steps away.
1 Equivalent Exchange-Quick Revive
Forgive More Mistakes
- Revive yourself when downed
Augment Type |
Augment Name |
Description |
Unlock Tier |
Minor |
Snamin-Up |
If you have quick revive while downed, killing an enemy will revive you and remove Quick Revive. This can be done up to three times. |
4 |
Equivalent Exchange on Quick Revive brings the Second Wind mechanic from Borderlands into Call of Duty: Black Ops 6 Zombies allowing players to revive themselves while down so long as they can get a kill. This self-reviving can normally only be done with a Self-Revive Kit, but Equivalent Exchange allows for another method for prolonging runs.
Since revive kits can only be crafted up to three times per run, this gives players an additional three chances during their run so long as they can secure a kill while down. This perk pairs well with weapons like the Ray Gun and Sally and Forth, as they can be used while down, and their explosive damage makes them very forgiving.
- Multiplayer
- Online Multiplayer , Online Co-Op
- OpenCritic Rating
- Strong
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