PS5 Pro Can Handle Unreal Engine 5 Way Better Than Base Model, New Video Highlights

PS5 Pro Can Handle Unreal Engine 5 Way Better Than Base Model, New Video Highlights



Amplitude42d ago (Edited 42d ago )

You’re both correct and incorrect at the same time

@andy85: Untrue. DLSS Quality mode 1440p to 4k looks the same – but any more of a resolution cut and with FSR, XESS, or – until it gets better with time – PSSR, you absolutely will get pretty obnoxious artifacts. We’ve had PS5 games running at hilariously low resolutions and then upscaled to 4K (Final Fantasy 16 is native 720p upscaled to 1440p and both looks and plays like hot garbage on PS5). That aint as good as native brother.

@Obscrure_Observer: Untrue. 4K DLSS Quality mode looks better than 4K native and this is visible in zoom comparisons proven by Digital Foundry many times. You get naturally better antialiasing and it looks phenomenal. Native is a disgusting use of precious resources on PC and anybody with an NVidia GPU knows this. Even with a 4090 you’re simply uneducated if you’re playing at native 4K.

What you’re used to is trash-tier console FSR2, which has tons of weird artifacts and image noise and was never intended to work with resolutions as low as developers have been attempting to throw at it. It’s unfortunately caused people to misunderstand and think that DLSS (or PSSR) works the same way.

Dont even get me started on Black Myth Wukong trying to FSR frame gen 30fps to 60fps on top of the low res lmao. You wanna see some bs? Go play that.

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