Dungeons make up some of the most challenging content in Dragon Quest 3 Remake, though with a little bit of grinding and some well-chosen companions, any dungeon can be completed effectively. Gaia’s navel throws a spanner in the works in that carefully constructed formula.
Related
Dragon Quest 3 Remaster Preview: Prepare To Be Insulted
Wonder how being a raging narcissist will help me on my quest…
In Gaia’s Navel, only a single character can challenge the dungeon, throwing out any of your well-tuned teams in favour of just a single combatant. That can prove quite the challenge, but the reward is well worth the extra effort.
How To Access Gaia’s Navel
Gaia’s navel is located all the way down in Lanson, which itself is an isolated island to the south of Baharata, and directly west of Aliahan. It goes without saying that you need your own ship to reach here, but you’ll need quite a bit more before you can access Gaia’s Navel.
To access this dungeon, you will need the Ultimate Key. This, in turn, is gotten from the Sunken Shrine, which needs the Bottomless Pot to unveil. This is then found in Edina, though you need to be invisible to enter. Thankfully, Fading Jenny, which turns you invisible, can be bought in Lanson.
You can also use the Fade spell to enter Edina if you have a companion with the spell.
Once that rather lengthy series of events is complete and you have the Ultimate Key, use it to enter the shrine at the north end of Lanson. Inside, you will be quizzed by an man on how confident you are in your own strength. Yes will immediately bring you into Gaia’s Navel by yourself.
However, you don’t have to send your Hero. Instead, the character who challenges Gaia’s Navel is whoever is first in your party’s line-up. That means you can send anyone you want to challenge the dungeon. As such, send whoever you feel most comfortable would be able to survive by themselves.
Navigating Gaia’s Navel
Thankfully, Gaia’s Navel is relatively straightforward. There’s not much in terms of exploration here, with the path mainly leading you exactly where you need to go, nor is the dungeon exceptionally long either. That means that the random encounters are the hardest challenge here.
In the very first area, there will be entrances to the left and right that lead to new areas. However, this actually just puts you on a looping path, so take the path in the south instead to floor B2.
This will put you in a room with four staircases. The bottom right will bring you back to floor B1, in a new C-shaped room. The top left stairs will also bring you back to floor B1, this time to a straight path. The downward stairs in the top right are the only ones that will bring you to floor B3. Take these ones down.
When you get to the final area of Gaia’s Navel, the path splits in two. The south path is entirely a red herring with no optional items, bringing you to an empty floor B4.so take the path north instead. You will continually be stopped by the stone faces on the walls telling you to turn back. This might seem threatening, but ignore them. They’re just trying to scare you.
Once you weave all the way around, you’ll approach the pedestal with the Blue orb. Ah, but of course it isn’t that simple. The Chiromancer will now appear, and challenge you to a battle to the death for possession of the coveted orb. Defeat him to claim it for yourself.
Once you’ve picked up the Blue Orb and are satisfied with your exploration, simply use the Evac spell to quickly leave the dungeon rather than trudging through the whole dungeon again.
Every Optional Item In Gaia’s Navel
While Gaia’s Navel is quite linear, it does have a small number of optional areas, and they are filled with some very powerful and useful items if you can manage to find them. Here’s where to find each of them.
Item |
Floor |
Directions |
---|---|---|
Knight (Monster) |
B1 |
In the looping hallway accessed in the first area. |
Seed Of Life |
B1 |
In a chest in the upper right room. |
Prayer Ring |
B1 |
In a chest in the upper left room. |
Seed of Wisdom |
B1 |
In a chest in the lower right room. |
Banishing Bell |
B2 |
On the ground by a collapsed pillar in the lower right of the room. |
Earthenwear |
B1 |
In a chest at the end of the corridor of the C-shaped room. |
3,640 Gold Coins |
B1 |
In a chest at the end of the corridor of the straight room. |
Mini Medal |
B3 |
In the left chest beside the Blue Orb. |
Spirit Bracer |
B3 |
In the right chest beside the Blue Orb. |
Blue Orb |
B3 |
On the pedestal, Acquired after beating the Chiromancer. |
The Knight monster will run away at the sight of anyone but a Monster Wrangler. That means you have to return later with a Monster Wrangler to recruit them if you didn’t bring one the first time through.
Plenty of these items, like the Earthenwear and Spirit Bracer, can carry you very well through the next few hours of the game until you finally come to Baramos’ Lair, so make sure you don’t miss them.
Defeating The Chiromancer
When you approach the Blue Orb, the Chiromancer will appear to take it himself. Obviously that’s just not on, so show him just how confident you are in your own strength.
The Chiromancer will not battle you by himself though, and will have a Mad Vlad alongside him for support. Thankfully, he’s not all that strong so he shouldn’t prove too much of an issue.
If you have a more powerful boomerang with you like the Gusterang, you can potentially have the Mad Vlad defeated before they have the chance to do anything meaningful. They’re most impactful attack is Sap, which reduces your defence. As such, take them down before the Chiromancer.
The Chiromancer isn’t the most proactive opponent, only using one move each turn. This is a great benefit to you, though they do have one advantage over you – every attack they perform restores a portion of their own health.
Their most common attacks are Frizzle and Swoosh, a Fire and Wind elemental attack respectively. Equip accessories to reduce the damage you take from these if you have them, though if your defense is already high enough, you may be able to just tank the hits.
As the battle draws on, the Chiromancer will begin to cast Oomph on themselves to boost their attack power. magic attack in this stage can seriously damage your character. If you’re using the Hero, you should have the Meditation ability, which fully restores your health. This is incredibly useful when battling solo.
The Chiromancer has plenty enough resistances, though is quite weak to Lightning. The Hero is the only character that natively gets Lightning attacks, so push the attack with both Zapple and Lightning Slash, whichever deals more damage for you.
Each time they launch an all-out attack, their defence also decreases. So press the assault as much as possible to take advantage of their lowered resistances.
With the Chiromancer defeated, the Blue Orb is yours to claim, and you have fully completed the Gaia’s Navel dungeon. Congratulations, and good luck on the rest of your journey.
Next
Monster Wrangling Breathes New Life Into Dragon Quest 3
Dragon Quest 3 is already a fantastic game, but how much does the new class and associated side quest affect things in the remake?
Leave a Reply