Brotato is a game of weaving in and out of enemy crowds, creating powerful builds using six different weapons and a whole host of supplementary items — and picking up everything that comes within range.
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The game focuses a lot on progression, with three different methods of in-run progression (leveling up, buying weapons, and buying items). The underlying system surrounding all these mechanics consists of 17 stats that increase and decrease based on different criteria.
All Stats In Brotato, Explained
Name |
Description |
---|---|
Curse |
Enemies have X% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have X% chance of being cursed, making them more powerful. |
Max HP |
You can take X damage before dying (starts at 10). |
HP Regeneration |
You can regenerate X+1 HP every 99 seconds (X+0.001 HP/second). |
% Life Steal |
Your attacks have a X% chance to heal you for 1 HP. Max: 10 HP/second. |
% Damage |
Your attacks deal X% more damage. |
Melee Damage |
Your melee attacks deal X more additional damage. |
Ranged Damage |
Your ranged attacks deal X more additional damage. |
Elemental Damage |
Elemental damage is increased by X. |
% Attack Speed |
You attack X% faster. Also applies to Ranged weapons. |
% Crit Chance |
Your attacks have a X% chance to deal more damage. |
Engineering |
Increases the power of your structures. Other primary stats don’t affect structures, but secondary stats do (piercing, bouncing, explosion size etc.). |
Range |
The max range of your weapons is increased by X%. Half as effective on melee weapons. A higher range also increases the cooldown of melee weapons (longer travel distance). |
Armor |
You take X% less damage. |
% Dodge |
You have X% chance to dodge attacks (max: 60%). |
% Speed |
You move X% faster. |
Luck |
You have X% more chance of finding items or consumables when you kill enemies. Also increases the rarity of items in the shop and level upgrades. |
Harvesting |
You earn X materials and XP at the end of a wave. Increases by 5% every time it activates until wave 20, then decreases by X% instead. |
X scales with the value of each stat, which can be increased by buying certain items, from weapon synergies, or by selecting the relevant upgrades when leveling up.
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How Does Harvesting Work In Brotato?
Harvesting is an interesting stat. It becomes a little less effective at the latter stages of a run, but it can have a great impact at the start if properly utilized. At the start, getting 20, 30, or even 50 material/XP is a massive boon, considering the amount of material collected during each wave is between 50 and 100. If the player gets their Harvesting stat high enough at the start, they can start raking in the big bucks, letting them progress faster, kill more enemies, and ultimately collect more material for future waves. It creates a positive loop that feeds itself, but it has diminishing returns past wave 10.
If the player opts to go past wave 20 and start endless mode, the harvesting stat starts to decrease instead of increase, ending up with 0 by the 25th wave. If the player gets a negative value for the Harvesting stat, they will lose that amount of XP and material. This loss cannot result in the loss of a level.
How Does Elemental Damage Work In Brotato?
Elemental Damage is one of the few direct damage-affecting stats in the game, making it supremely important for players needing a helping hand when dealing with enemies. It is important to note that this particular brand of damage only affects weapons that have the Elemental tag, such as the Wand, the Icicle, and the Fireball, etc.
Increasing Elemental Damage will directly increase the damage output of all weapons with the Elemental tag. Additionally, if the weapons apply a burn status, the damage done by the burn scales directly with Elemental Damage.
If you don’t have any weapons that have the Elemental tag, it is perfectly safe to take items that reduce the Elemental Damage stat, as the negative numbers from this stat
only have an effect on Elemental weapons
.
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