Bosses That Require Unique Strategies To Defeat In Final Fantasy

Bosses That Require Unique Strategies To Defeat In Final Fantasy



Key Takeaways

  • Some Final Fantasy boss fights offer unique challenges, requiring players to think outside the box.
  • Players can defeat Final Fantasy bosses by adapting strategies and learning from mistakes.
  • Clever tactics like doing nothing or using specific abilities can help players defeat challenging Final Fantasy bosses.



The Final Fantasy series is well aware of the enjoyment a good boss fight can offer. Many fans tend to love the idea of controlling their favorite characters and facing bosses that bring a lot of interesting ideas to the table instead of just serving as damage sponges.

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Clever boss fights in Final Fantasy can almost feel like puzzles at times, with players having to interact with gameplay mechanics differently or adjust to strategies on the fly. As long as players learn from their past mistakes, they should be able to take out the Final Fantasy bosses that require unique strategies to defeat.


8 Famed Mimic Gogo

Players Must Do Nothing In This Boss Fight To Win

Famed Mimic Gogo in Final Fantasy 5


Released
December 6, 1992

OpenCritic Rating
Mighty

Gogo is a recurring character in Final Fantasy who appears as a boss in the fifth mainline entry. If players decide to take on this boss as they would any other enemy, then Gogo will waste no time pummeling the party with hard-hitting attacks, putting them down in record time.

Instead, what players need to do here is nothing. Gogo is a mimic at the end of the day and won’t be able to damage the party at all if they don’t give the boss anything to work with. Eventually, this foe will admit defeat and reward players with the unique Mimic job.

7 Emerald Weapon

This Underwater Fight Punished Players For Coming To The Battle With Too Many Materia

final-fantasy-7-emerald-weapon-guide-08-max-hp

Released
January 31, 1997

OpenCritic Rating
Strong

The superbosses in Final Fantasy 7 can be a pain to deal with. Emerald Weapon can scare those who encounter it out of their wits by catching them unawares while underwater, causing players to witness a doom-inducing timer as this superboss uses the Aire Tam Storm to wipe out the entire party.


Emerald Weapon uses this attack to hit for 1111 damage each to every party member based on the number of materia they have equipped. Players should come equipped with eight or fewer materia, and one of them should be the Underwater materia that lets them breathe underwater if they don’t want the 20-minute time limit to weigh on their minds.

6 Yunalesca

Players Must Power Through The Zombie Status To Avoid Being Killed By Mega Death

Yunalesca before battle in FF10

Systems

Released
December 17, 2001

OpenCritic Rating
Strong

Yunalesca is one of the most challenging bosses in Final Fantasy 10, using a series of attacks that are guaranteed to catch players unaware. When the party is zombified, the first thing players are likely to do is recover from this status effect and move on. However, this is a costly mistake to make during this encounter.


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This is because Yunalesca casts Mega Death, which kills every party member not immune to this dreaded spell. The only way to survive this attack is for the party to remain zombified until she casts it, giving players the go-ahead to recover and go all out on their offense.

5 Brothers

Casting Float Prevents The Duo From Regenerating

Final Fantasy 8 Brothers using Brotherly Love attack

Released
February 11, 1999

OpenCritic Rating
Strong

Final Fantasy 8 has many optional boss fights where players can take on unique challenges and get their hands on additional Guardian Forces. One such boss fight comes in the form of a Minotaur duo fought at the end of a tricky labyrinth that can annoy players with their regeneration.


A simple way to stop the Brothers from regenerating is to cast Float. Not being in contact with the ground negates the regeneration effect and ensures that players can take out this boss and easily acquire the Brothers GF.

4 Garuda

A Team Of Dragoons Is Necessary To Defeat This Boss

Garuda in Final Fantasy 3

Final Fantasy 3 introduces a free-flowing job system to the series that does wonders for the gameplay. In certain instances, players are encouraged to make use of specific jobs to make dungeons and boss fights easier to deal with.

Such is the case during the boss fight with Garuda, where players are encouraged to use the Dragoon class after receiving numerous spears early on in the dungeon housing this iconic boss. Sure, players can go into this fight using whatever job they want, but they should keep in mind that Garuda hits like a truck, and the Jump command will ensure that they can avoid damaging attacks and hit for so much damage that the boss fight will be over within a few turns.


3 Ozma

A Side Quest And Player Behavior Can Make This Battle Easier

Fighting Ozma in Final Fantasy 9

Released
July 7, 2000

OpenCritic Rating
Strong

Ozma is one of the most unique superbosses in Final Fantasy. If players go into this fight unprepared, then this superboss will wipe the floor with them by being out of reach and having no weaknesses to speak of. The boss also takes an extra turn whenever the player issues commands, which adds insult to injury.

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Completing the Friendly Monsters side quest weakens Ozma and makes him easier to deal with in combat. Along with this, players can tactically issue commands when Ozma is in the middle of a turn to ensure that this powerful foe doesn’t get to clobber the party twice in one go.


2 Dark Knight

Cecil Must Do Nothing To Win This Fight

Dark Knight in Final Fantasy 4

Final Fantasy 4

Released
July 19, 1991

Developer(s)
Square

OpenCritic Rating
Mighty

Final Fantasy 4‘s story-focused approach makes the most of the series’ recurring gameplay elements to let players enjoy an epic story. After Cecil becomes disillusioned with his actions as a Dark Knight, he is tasked with reaching the top of Mount Ordeals to find himself.

At the peak, Cecil must face a Dark Knight in a scripted battle that won’t end if players continue to attack this mysterious foe. Instead, what players need to do is remain passive and follow the voice’s instructions. Eventually, this Dark Knight will stop attacking Cecil, who will complete his transformation into a Paladin.

1 Wrexsoul

Possesses Party Members Who Must Then Be Killed For The Boss To Be Revealed

Wrexsoul in Final Fantasy 6


Final Fantasy 6

Released
October 11, 1994

Developer(s)
Square Enix , Square

OpenCritic Rating
Mighty

Final Fantasy 6 is one of the most creative games in the Final Fantasy series, and this extends to its boss fights, too. If players want to save Cyan from his nightmares and recruit him in the World of Ruin, then they must do battle with Wrexsoul, one of the most unique boss fights in the series.

At the start of the battle, Wrexsoul possesses a party member, forcing players to attack their allies until they down the party member who was possessed. This causes Wrexsoul to reappear, allowing players to attack it with their strongest abilities until the spirit decides to repeat the act. It’s a unique mechanic that ensures players remain on their toes until Wrexsoul is down and out.

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