Best Ways To Increase AP in Divinity: Original Sin 2

Best Ways To Increase AP in Divinity: Original Sin 2

Action Points, or AP, are the most important resource to have for combat in Divinity: Original Sin 2. Every action, from swinging a sword to using a skill to downing a potion to moving across the battlefield, everything in combat requires AP to happen.



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Divinity: Original Sin 2: Best Classes

Players and critics praised Divinity: Original Sin 2 upon release for its incredibly deep RPG systems and intuitive turn-based combat systems

Naturally, players will want to know all possible methods to increase AP in DOS2 to make their combat encounters all the easier, especially at higher difficulties like Tactician.


All Ways To Get More Action Points (AP) in Divinity: Original Sin 2

getting more AP in divinity original sin 2

There are 13 total ways to increase AP in Divinity: Original Sin 2 that are available in the base game.

Method

Buff Type

Requirement

Description

Incompatibility

8 Action Points

Gift Bag

None

Increases the base maximum AP to 8. Can be activated through the Pause menu (Gift Bag Features). Achievements will be disabled for as long as any Gift Bag is active

None

Lone Wolf

Talent

None

Gives the user +2 maximum AP, +2 Recovery AP, +30% Vitality, +60% Physical Armor, +60% Magical Armor. Also doubles all attribute and combat ability investments. Only works if journeying solo or with one other companion.

Glass Cannon

Glass Cannon

Talent

None

Gives the user the maximum AP at the start of every turn in combat, but all status effects bypass Magical and Physical Armor (Electrified, Stunned, Petrified, etc.).

Lone Wolf

Executioner

Talent

Warfare 1

If the user lands a killing blow on an opponent, they gain +2 AP. Can trigger on allies. Can only trigger once per turn.

The Pawn

The Pawn

Talent

Scoundrel 1

Gives the user +1 AP worth of movement per turn.

Executioner

Elemental Affinity

Talent

None

Reduces AP cost of elemental skills by -1 if the user stands on a surface of the same element. Only works with Aerothurge (Electrified Surface), Geomancer (Oil/Poison Surface), Hydrosophist (Water Surface), Necromancer (Blood Surface), and Pyrokinetic (Fire Surface).

None

What A Rush

Talent

None

Increases maximum AP by +1 when below 50% health.

None

Adrenaline

Skill

Scoundrel 1

Self-target skill. Gives the user 2 AP upon use at the cost of losing 2 AP in the next turn. Cannot give AP past the maximum limit. Can be used while Invisible or Sneaking without losing the status.

None

Haste

Skill

Pyrokinetic 1

Gives the targeted character +1 AP and an additional 2m movement per AP spent for two turns. Automatically heals Slowed and Cripple debuffs from the target.

None

Flesh Sacrifice

Special Skill

Available only to Elves

Grants the user +1 AP and +10% damage boost upon use. The Elf loses a small amount of health and constitution per use. Cannot give AP past the maximum limit.

None

Time Warp

Special Skill

Available only to Fane

Does not increase AP directly but allows Fane to take an extra turn, effectively doubling the AP instantly. Fane will skip the next turn.

None

Green Tea

Consumable

None

Special item that can be bought from Lady Paulina Kemm in Act 4 at The Arx. Gives a permanent buff that reduces AP cost for all skills by -1 if consumed raw, or grants -2 AP cost for skills if brewed before consumption. The Brewing Tool is a Teapot.

None

White Tea

Consumable

None

Special item that can be bought from Lady Paulina Kemm in Act 4. Gives a permanent buff that increases maximum AP by +1 if consumed raw, or grants +2 maximum AP if brewed before consumption. The Brewing Tool is a Teapot.

None


Green Tea and White Tea effects do not stack on the same character.

DIVINITY ORIGINAL SIN 2

Released
September 14, 2017

OpenCritic Rating
Mighty


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