Action Points, or AP, are the most important resource to have for combat in Divinity: Original Sin 2. Every action, from swinging a sword to using a skill to downing a potion to moving across the battlefield, everything in combat requires AP to happen.
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Players and critics praised Divinity: Original Sin 2 upon release for its incredibly deep RPG systems and intuitive turn-based combat systems
Naturally, players will want to know all possible methods to increase AP in DOS2 to make their combat encounters all the easier, especially at higher difficulties like Tactician.
All Ways To Get More Action Points (AP) in Divinity: Original Sin 2
There are 13 total ways to increase AP in Divinity: Original Sin 2 that are available in the base game.
Method |
Buff Type |
Requirement |
Description |
Incompatibility |
---|---|---|---|---|
8 Action Points |
None |
Increases the base maximum AP to 8. Can be activated through the Pause menu (Gift Bag Features). Achievements will be disabled for as long as any Gift Bag is active |
None |
|
Lone Wolf |
Talent |
None |
Gives the user +2 maximum AP, +2 Recovery AP, +30% Vitality, +60% Physical Armor, +60% Magical Armor. Also doubles all attribute and combat ability investments. Only works if journeying solo or with one other companion. |
Glass Cannon |
Glass Cannon |
Talent |
None |
Gives the user the maximum AP at the start of every turn in combat, but all status effects bypass Magical and Physical Armor (Electrified, Stunned, Petrified, etc.). |
Lone Wolf |
Executioner |
Talent |
Warfare 1 |
If the user lands a killing blow on an opponent, they gain +2 AP. Can trigger on allies. Can only trigger once per turn. |
The Pawn |
The Pawn |
Talent |
Scoundrel 1 |
Gives the user +1 AP worth of movement per turn. |
Executioner |
Elemental Affinity |
Talent |
None |
Reduces AP cost of elemental skills by -1 if the user stands on a surface of the same element. Only works with Aerothurge (Electrified Surface), Geomancer (Oil/Poison Surface), Hydrosophist (Water Surface), Necromancer (Blood Surface), and Pyrokinetic (Fire Surface). |
None |
What A Rush |
Talent |
None |
Increases maximum AP by +1 when below 50% health. |
None |
Adrenaline |
Skill |
Scoundrel 1 |
Self-target skill. Gives the user 2 AP upon use at the cost of losing 2 AP in the next turn. Cannot give AP past the maximum limit. Can be used while Invisible or Sneaking without losing the status. |
None |
Haste |
Skill |
Pyrokinetic 1 |
Gives the targeted character +1 AP and an additional 2m movement per AP spent for two turns. Automatically heals Slowed and Cripple debuffs from the target. |
None |
Flesh Sacrifice |
Special Skill |
Available only to Elves |
Grants the user +1 AP and +10% damage boost upon use. The Elf loses a small amount of health and constitution per use. Cannot give AP past the maximum limit. |
None |
Time Warp |
Special Skill |
Does not increase AP directly but allows Fane to take an extra turn, effectively doubling the AP instantly. Fane will skip the next turn. |
None |
|
Green Tea |
Consumable |
None |
Special item that can be bought from Lady Paulina Kemm in Act 4 at The Arx. Gives a permanent buff that reduces AP cost for all skills by -1 if consumed raw, or grants -2 AP cost for skills if brewed before consumption. The Brewing Tool is a Teapot. |
None |
White Tea |
Consumable |
None |
Special item that can be bought from Lady Paulina Kemm in Act 4. Gives a permanent buff that increases maximum AP by +1 if consumed raw, or grants +2 maximum AP if brewed before consumption. The Brewing Tool is a Teapot. |
None |
Green Tea and White Tea effects do not stack on the same character.
- Released
- September 14, 2017
- OpenCritic Rating
- Mighty
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