One Change to Elder Scrolls 6 Dungeons Would Be a Godsend for Replay Value

One Change to Elder Scrolls 6 Dungeons Would Be a Godsend for Replay Value



There’s one significant change that the developers could make regarding The Elder Scrolls 6‘s dungeons that could greatly elevate the game’s replay value. The Elder Scrolls games already have plenty of replay value, considering the sheer amount of options at the player’s disposal. From character builds to story choices, a player could have two consecutive playthroughs that are entirely different. Still, The Elder Scrolls 6 has the opportunity to up the ante even more when it comes to replayability.




Exploring the dungeons of The Elder Scrolls is one of the common pastimes that players will discover in the series. Delving through dungeons is a fantasy staple, and The Elder Scrolls has kept that alive. Players will find countless quests that will take them through Tamriel’s many dungeons. Whether they’re vital to the plot or a part of a sidequest, almost every cave or dungeon has a reason to be explored. Since players will spend so much time exploring them, dungeon design is extremely important. It stands to reason that a good Elder Scrolls game will have exciting dungeons for players to explore.

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The Elder Scrolls’ Dungeons Remain the Same Every Time

Dungeons like Skyrim‘s Bleak Falls Barrow are usually pretty enthralling the first time that players encounter them. The puzzles, treasures, and boss fights held within can be some of the game’s most memorable moments. Despite that, a lot of dungeons admittedly lose a bit of their appeal on repeat visits. Once players know what’s coming, a lot of the initial excitement surrounding the dungeons is gone. That’s not to say that these dungeons still can’t hold a challenge in future playthroughs, but particularly when it comes to puzzles, The Elder Scrolls‘ dungeons inevitably lose some of their luster.

The Elder Scrolls 6 Can Introduce More Randomness in Dungeons

The Elder Scrolls 6 can take a hint from the random encounters of Skyrim in order to spice up its dungeons. Because the dungeons in the series are static, that means that players are always going to find the same enemies in the same place every time. Sometimes, a certain room might have aimlessly roaming Draugr, while on another playthrough, a group of bandits will be attempting to loot a chest instead. Adding a bit of variance would help The Elder Scrolls 6‘s dungeons keep more of their freshness. At the very least, future playthroughs would offer players more to experience.


Dungeons in The Elder Scrolls 6 Will Still Need Structure

Of course, The Elder Scrolls 6 can’t completely randomize its dungeons. For The Elder Scrolls 6‘s story to make sense, there will need to be some things that will remain consistent. Important treasures, rewards, and boss fights, for example, must remain intact. The same is true for any notable puzzles that players will have to interact with. Outside of that, though, the developers should feel free to inject more randomness into the dungeons. Some details must remain consistent between playthroughs, but non-essential parts of a dungeon could benefit from having many different possibilities for players to stumble upon.

Adding a bit of variance would help
The Elder Scrolls 6
‘s dungeons keep more of their freshness.


The Elder Scrolls 6‘s dungeons could benefit from a change in philosophy in their design. Although The Elder Scrolls 6 can’t change everything, the game would still benefit from some solid innovation on the developers’ part. By adding a little more randomness to the game’s dungeons, it could make a world of difference in the long run. In addition to adding replay value, it would make the game’s world feel more alive and unpredictable. The dungeons in The Elder Scrolls 6 will hopefully be more open to a list of dynamic encounters.

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