Divinity: Original Sin 2 has a lot of things going for it. It has an incredibly fun combat system with a lot of variability, it is housed in a surprisingly in-depth world where every choice matters, and it has some really cool lore that players can sink their teeth into while enjoying a typical playthrough.
During the first act of the game, the players have Source Collars equipped, restrictive necklaces that cannot be taken off normally. These source collars stop players from using the source and don’t let them equip other necklaces. Removing them can take a little while, but it’s an important step to ensure smooth sailing in future acts.
Related
24 Divinity: Original Sin 2 Mods That Make The Game Even Better
Modders are always looking to make good games better. These are excellent mods that improve Divinity: Original Sin 2 in a variety of ways.
What are Source Collars in DOS 2?
This section contains certain lore spoilers.
Source Collars are powerful shackles used by the Divine Order to keep Godwoken in check. When equipped, these source collars stop the player from using the source, the world energy of Rivellon. Using source attracts voidwoken through the veil, which is partially why the Golden Order hunts and shackles any potential users of the energy as soon as they find them.
Source users also have the potential to be Godwoken, champions of their race’s respective gods that can attain divinity to seal off the veil and prevent incursions from the voidwoken into their world. Lucian, the head of the Golden Order, wants to attain divinity, which is why he targets all potential Godwoken to reduce his competition.
Related
Best Modern-Day CRPGs, Ranked
CRPG was once thought to be a dead genre, but games like Disco Elysium & Divinity Original Sin resurrected it. Here are the best modern ones.
How to Remove the Source Collar in Divinity: Original Sin 2
There are three different methods of removing the source collar in DOS 2. These methods come into play at different points in time, though players will find it difficult to use source even after unlocking the source collars due to a lack of source in the starting region.
- Nebora: Nebora is a childhood friend of Dallis who studies the different tools used by the Golden Order. If the player wins in the Fort Joy Arena and becomes the champion, she can remove the collar of the main character. She can be found at the following coordinates: X:223 | Y:181.
If the magisters see the player without a source collar, they will immediately become hostile and start combat.
- Leya: Found in the Sanctuary of Amadia (X: 428 | Y: 20), Leya can remove the entire party’s source collars in the right circumstances.
- If the player completes the quest “Most Dangerous When Cornered” and brings back Gareth safe and sound, she will remove your party’s collars.
- Alternatively, if players have Lohse, she can soothe Leya, giving her the piece of mind to remove the collars.
- Players can use Beast to talk to Duggan, Leya’s dwarf companion, which will help convince her to remove your collars.
- End of Act I: If the player doesn’t manage to remove their collars on their own during their stay at Fort Joy, Malady takes them off for them when they start the second act aboard Lady Vengeance.
Leave a Reply