Injustice 2’s Canon Ending Shouldn’t Be The Obvious Choice

Injustice 2’s Canon Ending Shouldn't Be The Obvious Choice



Besides the occasional tease from Ed Boon, Injustice fans have been left in the dark regarding the series’ highly anticipated third entry. Injustice 2‘s success could certainly warrant a sequel, but Injustice 3 has yet to be officially announced. This has led to rampant speculation regarding potential characters, mechanics, and storylines.




The narrative of the first two Injustice games was a major selling point for DC fans. Before the market was saturated with evil Superman clones like Omniman and Homelander, Injustice: Gods Among Us revolved around an alternate universe where the actual Superman took an authoritarian turn. Injustice 2 continued the story, but a key decision in the game’s final battle allowed players to dictate how the story would end. While one of Injustice 2‘s endings presents an easy starting point for the next game, NetherRealm would be better off exploring an alternative route.

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If It Ever Happens, One Injustice 3 Addition Feels Automatic

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The Case for Injustice 2’s Evil Ending


Injustice 2‘s story mode forces Batman and Superman to team up despite ideological differences in order to save the world from Braniac’s invasion. However, upon defeating Brainiac, the two heroes’ philosophies once again clash. Batman believes that Brainiac is key to freeing the cities captured during the invasion and therefore needs to be kept alive. Superman, on the other hand, wants to kill Brainiac to not only remove him as a potential threat but gain control of his ship. This destroys the temporary truce, and the player is then asked which hero they want to side with.

Both Endings Explained

If the player chooses to play as Batman, the caped crusader manages to beat Superman in a fight. Batman strips Superman of his powers using gold Kryptonite and banishes him to the Phantom Zone. As Batman continues to research Brainiac’s technology, he reforms the Justice League with Supergirl in order to both chart a better way forward and prepare for Superman’s potential return.


If the player chooses to play as Superman, the man of steel defeats Batman and kills Brainiac. After a time skip, it’s shown that Superman’s regime has once again taken over the planet. Superman has used Brainiac’s technology to turn Batman into an obedient drone, and he plans to do the same to the now imprisoned Supergirl if she refuses to join his ranks.

The Lackluster Nature of Injustice 2’s Good Ending

If NetherRealm moves forward with Injustice 3, it seems likely that it will pick up after Injustice 2‘s good ending. The good ending reestablishes the status quo, offering up an off-ramp to either move away from Superman’s story or do a soft reboot for the series. While understandable given the years since Injustice 2‘s release and a growing fatigue with the evil Superman trope, this route feels incredibly safe.


The Draw of a Darker Injustice 3

Should NetherRealm build upon the ongoing continuity in Injustice 3, Injustice 2‘s evil ending presents a far more interesting way forward. Having an evil ending in the game was already a surprise for many players, but using that as the jumping off point for Injustice 3 would grab players’ attention much more than a reboot or a game that once again picks up with Superman in prison and Batman attempting to pick up the pieces of the last game’s plot.

Sure, this would be yet another evil Superman story, but this time he would be joined by an evil, brainwashed Batman. This would not only bolster the intrigue of the game’s antagonists — and allow Warner Bros. to make up for Suicide Squad: Kill the Justice League‘s unpopular story — but it would force NetherRealm to move away from having Batman as the primary protagonist in these games. A story focusing on heroes like Supergirl who aren’t part of DC’s big three as they attempt to scrap together a resistance against Superman and Batman would make for an Injustice game that is darker, more distinct, and much less predictable.


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