Final Fantasy 14 Patch 7.1 Job Changes Have Upset Dragoons And Ninjas

Final Fantasy 14 Patch 7.1 Job Changes Have Upset Dragoons And Ninjas



Key Takeaways

  • Final Fantasy 14 Patch 7.1 has introduced some controversial changes to Ninja, Dragoon, and Gunbreaker, with fans claiming their “job identity” is being stripped away.
  • Dragoon’s Nastron Ready stacks being cut from 3 to 1 to make the game less busy has drawn ire, as has the change to Gunbreaker’s Superbolide.
  • Ninjas are a little more torn on no being able to move during Ten Chi Jin, with some enjoying that change and others claiming it’s removing job flavor.

Final Fantasy 14 has been accused of being too simple quite a few times in the past, leading to all sorts of drama such as healer strikes and heated difficulty discussions. Dawntrail did a pretty good job of making dungeons and raids a little more stressful than they were in previous expansions, something which Yoshi-P himself said he wanted to work on, but recent changes to certain jobs haven’t been all that well received.

For example, Viper was changed shortly after Dawntrail launched, getting rid of its Noxious Gnash DoT, much to the annoyance of those that played the job. It contributed to the feeling that Square Enix was stripping away any complexity from certain jobs, and the recent release of Patch 7.1 has now poured more fuel onto the fire.

Final Fantasy 14 Patch 7.1 Job Changes Have Upset Dragoons And Ninjas

Following the release of the patch notes for 7.1, lots of people were naturally drawn to the job changes to see how their main jobs had been tweaked. Black Mages were pretty thrilled to find out they now have two sets of Ley Lines, and Dark Knights got a whole host of buffs to ease their suffering a little, but those who main Dragoon, Ninja, and Gunbreaker are a lot less pleased than others.

That’s due to a series of changes which some fans claim are stripping away their “job identity”. For starters, Dragoons have had their stacks of Nastron Ready reduced from 3 to 1, though that 1 has had its potency massively increased. Square Enix claims this was to reduce the busyness of the job during burst phases, though it’s proven to be a very unpopular change that many felt wasn’t actually needed.

Related

Final Fantasy 14’s Patch 7.1 Has A Heavy Weight On Its Shoulders

There’s a lot of pressure for Patch 7.1 to deliver after Dawntrail’s mixed reception.

Gunbreakers are also having to deal with a very strange change to Superbolide, as instead of dropping you to 1 hit point and granting invincibility, it now drops them to 50 percent of their health, essentially moving it closer to the Paladin’s Hallowed Ground ability. Again, this is another change that players are pointing to as proof that Square Enix is stripping away “job flavor”.

Ninjas are torn about their big change, as their Ten Chi Jin will now allow them to move around at the same time. A lot like the change, as it now stops you from wasting the move if you move slightly, while others think it’s another example of Final Fantasy 14’s being simplified. It’s a mixed bag of a patch to say the least, though at least me and my fellow Machinists are sitting pretty with our buffs. My condolences to the rest of you though.

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Square Enix’s popular MMO, Final Fantasy 14: A Realm Reborn, has players step into the role of the Warrior of Light in the world of Eorzea. There, they find themselves testing their mettle against Primals, the Garlean Empire, the Ascians, and plenty of other threats.

This award-winning MMO now has multiple expansions to its name, with the most recent Endwalker expansion bringing the Hydaelyn/Zodiark arc to a close. Director and producer Yoshi-P has promised lots of plans for future content and the game has regular updates to keep players occupied.

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