How Slitterhead’s Combat Design Can Feel Like a Popular Movie Genre

How Slitterhead’s Combat Design Can Feel Like a Popular Movie Genre

Key Takeaways

  • Slitterhead combines a surreal body horror plot with intense third-person action gameplay.
  • The possession mechanic in Slitterhead allows players to swap between multiple characters armed with a range of options to take down monsters.
  • Slitterhead’s approach to combat and its related features replicate the fast-paced, flashy action of classic kung fu and martial arts films in its feel and design.



Bokeh Game Studio’s premiere release, Slitterhead, is finally loose on the streets. After being originally announced back in 2021, fans can now jump into its unique blend of surreal body horror and third-person action. Slitterhead comes from the mind of Keiichiro Toyama, the creator of the seminal Silent Hill series. While it clearly takes inspiration from Silent Hill‘s unsettling atmosphere and psychological terror, Slitterhead also iterates on some of Toyama’s other IPs like Gravity Rush and Siren, particularly when it comes to its combat design and integration of fighting mechanics.

Slitterhead puts a lot of attention on its bizarre story, framed around the mystery behind the insidious creatures that are devouring humans and disguising themselves as them within the retro 90s-styled city of Kowlong. However, once players take on one of the various missions, the emphasis is firmly placed on hunting and eradicating the monstrosities. Slitterhead‘s possession feature forms the backbone of its combat, allowing players to freely swap between controlling various human characters with a range of abilities in order to take down the slitterheads.


This system encourages and essentially requires constantly switching off between hosts to overwhelm and whittle down the enemies. Due to this, along with its other core fighting mechanics and presentation, combat encounters in Slitterhead more often than not capture the spirit and style of martial arts and kung fu films, albeit with a distinct horror bent.

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Slitterhead’s Combat Is Like Playing a Kung Fu Horror Film

How Slitterhead Channels Classic Martial Arts Movies

Martial arts flicks and videogames have long had a close connection, which is no surprise given how well they often translate. As seen in classics like Double Dragon and Final Fight through modern titles like Sifu, the genre can lend itself to a satisfying game experience quite naturally. Brawling through the gritty streets of a crime-ridden city against waves of thugs and other baddies is a timeless setup and has been a popular framework in both mediums.


From the outset, Slitterhead‘s world resembles one that might be seen in well-known kung fu and similar films. The fact that Slitterhead‘s Kowlong draws from real-life locales like Hong Kong, where some of the most seminal martial action films originate, gives it an additional connection to the genre. Even parts of Slitterhead‘s marketing material could almost be mistaken for a film of this kind instead of a game. Bokeh’s artistic vision of Kowlong as a seedy 80s/90s city with a cyberpunk veneer further adds to its feel as a grindhouse kung fu work complete with brutal action, which is exactly what many of the fights in Slitterhead can seem like.


Slitterhead’s Combat Replicates the Flashy and Frantic Action of Classic Kung Fu Films

Central to its fighting are Slitterhead‘s Rarities. These are the main characters that players, as the bodiless Hyoki spirit, can inhabit as its hosts to slay the slitterheads. Many Rarities wield traditional martial arts weapons like a katana, claw blades, and a staff. However, Slitterhead‘s non-Rarity NPCs are also integral to successfully navigating encounters. Thanks to the way the possession mechanic and combat design work in tandem, strategic use of both types is necessary to overcome challenges.

What stands out most is that, while in the thick of the action, hopping bodies in Slitterhead ends up functioning like choreographed cinematic sequences that wouldn’t be out of place in a high-octane martial arts movie. Seamlessly switching between hosts to distract the slitterheads and gain temporary attack boosts, while maneuvering to continuously pummel them from all sides creates a flow that is as satisfying to play as it is to behold on-screen. One particular Rarity can summon even more humans into the fray and have them all gang up on a target at once, in a chaotic rush that brings to mind some of the more elaborate fight scenes in martial action films.


There are also perfect parry and slow-down time mechanics that produce more moments for Slitterhead‘s combat to be visually appealing and rewarding to control in the vein of a great kung fu flick. What’s more, since most missions allow a choice of any two Rarities, and the overall structure requires playing levels multiple times, this can keep encounters fresh and exciting even when going through them a second or third time. With its unique combat design and sensibilities, Slitterhead does a great job of looking and playing like an intense and engaging martial arts film for many of its action sections.

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