Best LR 7.62 Builds In Black Ops 6

Best LR 7.62 Builds In Black Ops 6



Call of Duty: Black Ops 6
has three sniper rifles available as of launch. The last one you’ll unlock is the LR 7.62, a monstrous weapon that can one-tap enemy operators from the torso and up. It’s one of the easier sniper rifles to use in this game, although it has some poor base stats you’ll need to address with the Gunsmith.

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Once you fix these issues, you’ll be blessed with one of Black Ops 6’s strongest weapons for multiplayer modes and Zombies. Today, we’ll be looking at two builds that push the LR 7.62 to its limits, showcasing a strong quickscope configuration for MP and a modified variant that’s perfect for Zombies.

Quickscope LR 7.62 Build

LR 7.62 Build
Attachment Pros And Cons Advanced Stats
Blandwell 7x Scope
(Optic)
Muzzle Brake
(Muzzle)
  • +First Shot Recoil Control
  • +Kick Reset Speed
  • +15% Effective Range
  • +30% Bullet Velocity
Ranger Handguard (Underbarrel)
  • +Horizontal Recoil Control
  • +Sprinting Movement Speed
  • -17% Horizontal Recoil Control
  • +6% Sprint Speed
Extended Mag I
(Magazine)
  • +Magazine Ammo Capacity
  • -Reload Quickness
  • 7-Round Magazine
  • -11% Reload Speed
Quickdraw Grip
(Rear Grip)
  • +Aim Down Sights Speed
  • -Flinch Resistance
Heavy Stock
(Stock)
Target Laser
(Laser)
  • +Aiming Idle Sway Delay
  • +Aim Walking Steadiness
  • Laser Visible in ADS
  • 2,800ms delay before reticle sways
  • Significantly less reticle bounce while walking
  • Green laser emits from the gun while aiming; enemies can see it.
Rapid Fire
(Fire Mod)
  • +Fire Rate
  • -Bullet Velocity
  • -Recoil Control
  • +39% Fire Rate
  • -15% Bullet Velocity
  • -25% Recoil Control

Sniping in Black Ops 6 requires you to stack your weapon with as many attachments as possible. As such, you’ll need the Gunfighter Wildcard to have enough room to fix all the LR 7.62’s problems—its reticle sway, slow ADS speed, immense incoming flinch, and slow fire rate. At least the Wildcard gives you enough slots to do so.

The single most important attachment in this build is the Target Laser. This delays your aim idle sway from being instantaneous to a more reasonable 2.8s delay, making it possible to land quickscope or blackscope kills. If you try to quickscope without this laser, you’re going to have a miserable time.

Now that your sniper isn’t perpetually seasick, you can start to fix its other issues. The Quickdraw Grip gives you a massive 13% ADS speed bonus, cutting down your aim time to just over half a second. We then use the Heavy Stock to counter the flinch resistance penalty on the Quickdraw Grip. As for the gun’s slow rechambering speed, use Rapid Fire to greatly speed up the bolting animation.

Most of the gun’s issues are fixed at this point, so we can get to buffing its overall performance. Equip any optic to suit your preferred sniping distance. We prefer the Blandwell 7x Scope, although you can comfortably use a 3x optic up close. The Ranger Handguard helps boost your sprint speed, and Extended Mag I lets you get a few more kills between reloads. Finish the build with a Muzzle Brake to greatly reduce the gun’s recoil.

Loadout Recommendations

Perks
Specialty Strategist
Column One Flak Jacket
Column Two Fast Hands
Column Three Guardian
Equipment
Wildcard Gunfighter
Lethal Preference
Tactical Stim
Field Upgrade Trophy System

A sniper rifle isn’t going to cut it up close, so we highly recommend you run Fast Hands in your second perk column to instantly swap to your secondary weapon. We can’t use Perk Greed with this build, so we might as well go all-in on Strategist perks. Flak Jacket makes you highly resistant to enemy explosives, and Guardian gives you a Stim-like regeneration boost whenever you’re capturing or holding an objective, which is incredibly useful in Hardpoint and Domination.

Equipment should lean into the support playstyle these perks encourage. Trophy Systems are amazing for locking down objectives from enemy equipment, helping you build score for calling in Scorestreaks. Past that, we recommend Stims for fast healing and your favorite AoE lethal grenade.

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Zombies LR 7.62 Build

LR 7.62 Build
Attachment Pros And Cons Advanced Stats
Kepler Red Dot
(Optic)
  • Precision Sight Picture
  • +ADS Speed
Suppressor
(Muzzle)
  • Zombies are more likely to drop Salvage
Short Barrel
(Barrel)
  • +Jumping ADS Speed
  • +Jumping Sprint to Fire Speed
Ranger Handguard (Underbarrel)
  • +Horizontal Recoil Control
  • +Sprinting Movement Speed
  • -17% Horizontal Recoil Control
  • +6% Sprint Speed
Extended Mag I
(Magazine)
  • +Magazine Ammo Capacity
  • -Reload Quickness
  • 7-Round Magazine
  • -11% Reload Speed
Quickdraw Grip
(Rear Grip)
  • +Aim Down Sights Speed
  • -Flinch Resistance
Target Laser
(Laser)
  • +Aiming Idle Sway Delay
  • +Aim Walking Steadiness
  • Laser Visible in ADS
  • 2,800ms delay before reticle sways
  • Significantly less reticle bounce while walking
  • Green laser emits from the gun while aiming; enemies can see it.
Rapid Fire
(Fire Mod)
  • +Fire Rate
  • -Bullet Velocity
  • -Recoil Control
  • +39% Fire Rate
  • -15% Bullet Velocity
  • -25% Recoil Control

You’ll be using the LR 7.62 primarily as a bolt-action rocket launcher once you get it Pack-A-Punched, so your choice of attachments isn’t nearly as important in Zombies. We;re using the previous multiplayer build since it fixes most of the LR’s consistency issues, but we have tweaedk a few attachments to buff its ADS speed and overall handling.

The single biggest change is we drop the stock attachment for a Short Barrel, virtually removing ADS and firing penalties from jumping in the air. Since this weapon’s projectiles explode in a massive radius, firing in the rough direction of the zombies midair is surprisingly useful. We also recommend a red dot optic to greatly improve the weapon’s handling. Finally, swap the Muzzle Brake for a Suppressor, as this will greatly increase the odds of earning Salvage from slain zombies.

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