The Veilguard Reveals Full Patch Notes for Update 1

The Veilguard Reveals Full Patch Notes for Update 1

Key Takeaways

  • Patch 1 for Dragon Age: The Veilguard fixes bugs and adds a Mass Effect surprise.
  • BioWare addresses launch issues through post-launch updates and tweaks.
  • The N7 Day collaboration offers free N7 armor sets for Dragon Age players.



BioWare releases Patch 1 for Dragon Age: The Veilguard, addressing a large amount of bugs, while also adding in a special Mass Effect surprise for players. It’s been a long and sometimes winding road for fans, with Dragon Age: The Veilguard being in development for a long while, seeing multiple reworks, as well as a controversial name change as well.

Regardless of those development troubles, Dragon Age: The Veilguard launched to positive reception from players and critics alike. The reception was a welcome change of pace for BioWare, which saw launch issues plague its previous games like Anthem and Mass Effect Andromeda. However, the launch version of The Veilguard wasn’t perfect and BioWare continues to tweak and hone the experience through new post-launch updates.


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Dragon Age: The Veilguard’s Codex is More Essential Than Ever Before

Dragon Age: The Veilguard improves on Dragon Age’s codex system with beautiful art and important character updates that bring meaningful context.

Essentially, the first update for Dragon Age: The Veilgaurd addresses a list of bugs and other issues impacting the experience. Some of the changes are on the more subtle side, such as lip syncing now working correctly in some ambient scenes or adding collision to assets that were missing it. The patch also fixes some higher priority issues as well, eliminating a nasty bug that caused Companion Skill points to reset, crash fixes, and balancing for some fights that weren’t hitting as intended. BioWare also adjusted certain achievements associated with Factions in Dragon Age: The Veilguard, so they’re now properly gained upon reaching max strength instead of the cap.


However, the big element of this patch is the Mass Effect collaboration for Dragon Age players. Revealed as part of the annual N7 Day, Dragon Age players can claim two outfits inspired by the Mass Effect franchise once the patch has been downloaded. Traveling to the Lighthouse, there will be a chest near the Caretaker’s Workshop with a letter from Lace Harding. Better yet, the armor is considered a cosmetic item, which means players can change the appearance of their armor to this N7 Armor Set, while keeping the stats and bonuses of the worn armor.

Despite the recent review bombing issues on sites like Metacritic, Dragon Age: The Veilguard continues to improve its player numbers, as the first weekend in November saw its concurrent users on Steam rise by 27% compared to launch. With this latest patch and the tease of free Mass Effect-inspired content, BioWare is hoping to attract even more players to the latest Dragon Age game.



Dragon Age: The Veilguard Update 1 Patch Notes

N7 Day Content:

  • Rook can find a new N7 day appearance in the Lighthouse. This is a cosmetic only armor.

Bug Fixes:

  • Fixed an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU. (PC Only)
  • Eliminated the cause of a small number of crashes. (PC Only)
  • Updated XeSS version to 1.3.1. (PC Only)
  • Fixed an issue where some customizations were not applied to the Inquisitor correctly in one of the ending scenes.
  • Fixed a bug that caused Companion Skill Points to reset.
  • Adjusted Companion Approval notifications so they remain on-screen longer as scenes end.
  • Harding now has arrows in her quiver and is ready for battle.
  • Global banter should no longer start too early.
  • Harding and Taash banter no longer repeats indefinately.
  • Fixed potential issues that could occur if a player fast traveled during a quest.
  • Changing your party members on the way to certain quests no longer breaks the camera for in-world missions.
  • Updated a number of assets to improve visual performance over long distances.
  • Fixed several distance “pop-ins” on level art assets.
  • Added collision to several assets that were missing it.
  • Fixed a minor texture issue with codex art.
  • Added haptics to a number of interactions and events.
  • Fixed lip sync in some ambient scenes.
  • Adjusted audio balance on several assets.
  • Changing equipment no longer disables helmet voice processing.
  • Fixed several objective markers that were spawning improperly.
  • Cleaned up certain interactions between Skills that caused them to not behave as described.
  • Apparitions generated by Iron Veil will now attack Razikale.
  • Entropic Spheres now behave properly on vertical surfaces.
  • Fixed a bug where Taunt would sometimes be cleared early, which caused enemies to ignore it.
  • Fixed a rare issue where Rogues would not hold their bow while aiming down sights.
  • Made the detailed-stats screen more readable.
  • Balance changes made to certain fights to match design intent.
  • Balance adjustments made to several player skills.
  • Fixed leashing exploits on major encounters.
  • The Rage Demon’s Ring of Fire should now be appropriately dodgeable in all situations.
  • Slowed down the speedy raven in Hossberg.
  • Adjusted creepy corpse movement while they moved on/off-camera.
  • The Dalish elf in the Unwanted Guests quest is now an actual elf.
  • Fixed a rare blocking issue in the Sea of Blood quest.
  • Halla should no longer float during the In Entropy’s Grasp quest.
  • Fixed a blocking issue in the Pinnacle of Its Kind quest.
  • Adjusted timing on epilogue text cards.
  • NPC necks no longer grow unexpectedly.
  • Corrected instances where NPCs would not properly look at each other or at Rook.
  • Long hair should now properly mesh with certain armor.
  • Fixed several issues with makeup in character creation.
  • Venatori crystal VFX should now disappear properly.
  • Added scroll wheel support to the sell screen.
  • Opening the journal while on the map no longer causes it to continue scrolling.
  • The Faction Achievements will now be gained properly upon reaching max Faction Strength instead of the Faction Cap.


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