Key Takeaways
- Players frustrated by going first in Pokemon Trading Card Game Pocket, sparking complaints.
- Suggestions to improve game mechanics, like allowing first-turn energy attachment, are debated.
- Community in disagreement on how to balance the game to mitigate frustrations and improve gameplay.
Despite a stellar start, which saw it take 12 million dollars in four days, Pokemon Trading Card Game Pocket has faced a barrage of complaints. Initial crashing issues, slow free-to-play mechanics, an increasingly expensive shop, and the frustrating Wonder Pick feature are but a few things that have left a bad taste in players’ mouths.
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Arguably, however, the most frustrating thing of all is simply going first in head-to-head matches, something that has garnered hundreds of complaints, and the community is at a loss as to how to fix it.
Tails, Tails, Never Fails
Since the game’s launch, the Pokemon Trading Card Game Pocket’s subreddit has been inundated with threads complaining about just how much it sucks to go first in battles.
For reference, going first means you can basically do nothing. Sure, you can play a supporter card and figure out your next move, potentially getting the first evolution of the game, but generally, it’s a poisoned chalice. Conversely, players who go second can attach an energy and attack on what is their first turn. It’s this imbalance that has led to a relative uproar in the Pokemon TCG Pocket community.
Although there have been plenty of complaints, mostly generalized moaning at how bad it is, discussions have taken place on how the game could be improved, but no consensus has been reached.
The most common request from players is that they should get to attach an energy first turn, but not attack. It would mean that on their second turn, they would at least be in a better position to attack. But other players have pointed out its flaws.
“If the player going first could attach an energy, we would just have Pokemon like Pikachu, Starmie, and Marowak doing like 80~90 damage to the basic Pokemon on the other team. And unless it is a basic ex, they would just be dead,” one said. It would, in theory, completely change the tide and fundamentally alter the meta.
A second suggestion is that the player going first should draw an extra two cards, but this was once again shot down.
One player countered this idea by saying, “Card draw is not so important when you are likely to see over 70% of your deck during a game and where a deck is composed of only 20 cards.”
It’s a serious quandary for the game’s developers, and one they’ll have to overcome to ease player frustrations and foster a long-term community. Just nobody knows how they’ll plan to do it.
Experience the fun of collecting Pokémon Trading Card Game (TCG) cards with Pokémon Trading Card Game Pocket, an upcoming game for iOS and Android devices from Creatures Inc., the original developers of the Pokémon TCG, and DeNA Co., Ltd.
In this game, you will be able to open two booster packs every day at no cost. You can collect digital cards featuring nostalgic artwork from the past as well as brand-new cards that are exclusive to Pokémon Trading Card Game Pocket.
Be on the lookout for new “immersive cards,” which will make you feel as though you’ve leapt into the world of the card’s illustration.
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