Once Human Designer Wants Sailing Warships And Populated Towns

Once Human Designer Wants Sailing Warships And Populated Towns

Key Takeaways

  • Player-built bases in Once Human exceed the development team’s capabilities, inspiring new tools for expansive and creative construction.
  • Player feedback directly influences the addition of new building structures and features, enhancing the experience of creating dream properties.
  • Chief designer Woody aims to help players realize their dreams in-game, with plans to enhance player-made towns with real-life components for greater interaction.

Player-built bases have been a site to behold in Once Human since the game’s launch. Modern houses, country cottages, and Tony Stark-esque clifftop mansions have all been showcased by the community. These constructions, while personal to the player, have been noticed by the game’s development team.

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Once Human’s Console Port Will Take Priority Once Mobile Version Is Out

“After we have completed the development and release of the mobile version, the next most important milestone will be our console version.”

Speaking to TheGamer as part of a rearranged Tokyo Game Show interview, Once Human’s chief designer, Woody, said that these bases are “exactly why we create games: for imagination, creativity, fun, and sharing,” and he detailed some pretty extravagant plans for future builds.

Players Have Been Able To “Exceed What The Development Team Can Do.”

The Mountain Lake Estate Base's exterior in Once Human.
Credit: mary210424

During our chat, Woody told me he’s been “amazed by the creativity of the players,” which has driven the team to give them all the tools they need to build the properties of their dreams.

Many of the game’s more recent additions to Once Human’s crafting have come directly from players’ requests, he says:

“We received feedback from a lot of very creative players who want to build large-scale or more creative structures in their territory. But they shared their feelings that when they’re building their dream places, the pieces available make it very hard for them to achieve what they want. So, after this communication, we’ve added more building structures. We’ve also added a God view that can actually allow you to view a lot of pieces easier and a grid system to make it easier to attach the structures.”

Woody cites some of his favorite fan-made buildings as a warship anchored off one of the game’s coasts, a whole city, and a “very warm town,” something he really wants to expand on in the future.

How can we populate those [player-made] towns with more real-life components and improve the sense of interaction?

“We want to help our players to turn their dreams into reality in the game. For example, how can we make the warship move in the water, or how can we populate those towns with more real-life components and improve the sense of interaction?”

You can read the full interview with chief designer Woody right here.

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Once Human takes the MMO in new directions, placing the player in the role of a Meta-Human in the midst of a post-apocalyptic future. You must survive Stardust, an alien creature infecting and influencing a dark and chaotic world.

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