All Goals And How To Finish Them In Chicken Police: Into The Hive!

All Goals And How To Finish Them In Chicken Police: Into The Hive!



Goal Name

Goal Type

Description

Who Is This Stranger?

Mandatory

You receive this task after starting the first chapter of the game. When Sonny wakes up from his dream, a strange insect woman arrives at his home, triggering the task. After speaking with the strange woman for the first time, this task will be completed.

Marty MacChicken

Mandatory

After calling the Clawville Police Department, head over to Marty. Throw the Vectra Ball you picked up from the ground at him, then click on the trunk of your car on the left to take the flask and use it on Marty. This will complete the goal.

Trouble In Roachtown (1/4)

Mandatory

You’ll receive this task at the start of the chapter after interrogating the Strange Lady who arrives at Sonny’s home.

Get An Aspirin For Marty (1/2)

Optional

You’ll receive this goal once you arrive in front of the Clawville Police Department after sobering up Marty.

Permission For Hive Entry (1/2)

Mandatory

Speak With Monica

Mandatory

You’ll receive this goal after entering the police department and speaking with Moses. This goal will be completed after your first conversation with Monica at the Shooting Range.

Moses And Plato’s Secret Mission (1/4)

Optional

You’ll receive this goal after entering the police department and exhausting all dialogues with Moses. Then, ask Moses about the Secret Mission.

What’s Up With Monica? (1/3)

Opitonal

You will automatically receive this goal after talking to Moses, going to the Shooting Range, and first encountering Monica. After your mandatory conversation with her at the Shooting Range, you will obtain a clue about this goal. Don’t forget to ask her ‘Everything is ok?’ while at the reception.

Get An Aspirin For Marty (2/2)

Optional

If you ask Monica about Marty’s headache at the Shooting Range, she will say that she has aspirin. After Monica returns to the reception, asking her about ‘Aspirin’ will complete this goal.

Permission For Hive Entry (2/2)

Mandatory

At the end of your conversation with Monica at the Shooting Range, you will need to ask Moses for help. Ask Moses about ‘Permission.’ Then, ask Monica at the reception about ‘Papers.’ She will give you the Unsigned Permission, which will be added to your inventory. Use this item on Moses to complete the goal.

Into The Hive! (1/2)

Mandatory

After completing the ‘Permission For Hive Entry’ goal, this goal will begin.

Trouble In Roachtown (2/4)

Optional

When Zipp’s Café becomes accessible, (when you obtain the ‘Into The Hive!’ goal), if you exhaust all of Zipp’s dialogues, he will mention that he hasn’t seen Frank in a long time.

A Strange Souvenir (1/4)

Optional

When you obtain the ‘Into The Hive!’ goal, go to Zipp’s Café and exhaust all of Zipp’s dialogues. Then ask him about ‘Missing Tail’ to trigger this goal.

Secrets of the Church (1/3)

Mandatory

When you obtain the ‘Into The Hive!’ goal, go to Zipp’s Café and enter the café. After looking at the New Unity Church poster on the left, ask Zipp about the Church to trigger this goal. (This is an optional clue.)

Trouble In Roachtown (3/4)

Mandatory

After going to Hive’s Graveyard, solve the broken glass puzzle. Then, you will obtain the Piece of Bottle item. Use it on Uncle Joe to get a clue about this goal. You can also ask Uncle Joe about ‘Missing Bodies’ to get another clue for this task.

Into The Hive! (2/2)

Mandatory

This goal will be completed when you go to The Distant Light.

The Distant Light (1/2)

Mandatory

This goal will begin the first time you go to The Distant Light.

Lovebirds

Optional

The first time you go to The Distant Light, you won’t be able to enter inside. One way to get inside is to threaten Hank. However, if you talk to the Buzzing Lady, Calla, who is on the street, and ask her about Hank, this goal will begin. If you then ask Hank about Calla, the goal will be completed.

The Distant Light (2/2)

Mandatory

After entering The Distant Light building, you will get a clue about this goal when you talk to the Cocroach Goon on the right side. Then, after asking Bart Ender about the pianist, talk to Douglas, who will be sleeping while standing, drunk. When you ask Bart Ender about Douglas, he will give you a Strong Drink, which you should use on Douglas. Then, ask Douglas about the Queen and win one of his games. This will reward you with the Password To The Queen item. Use this item on the Cockroach Goon to complete this task.

Lost Melodies (1/3)

Optional

After using the Strong Drink on Douglas to sober him up, ask him about the VIP to start this goal. When you first reach the Queen, ask her about Douglas. She will say that if he heals his hands and solves his drinking problem, she will accept him. Then, return to Douglas and ask him about ‘Just a miracle.’ This will give Sonny a clue that Bubo might be able to heal his hands.

Trouble In Roachtown (4/4)

Mandatory

This goal will be completed once you finish questioning the Queen.

Like A Fortress (1/3)

Mandatory

These goals will start after you finish questioning the Queen.

Let’s Speak With Frank (1/2)

Mandatory

Zenaida’s Greatest Treasure (1/2)

Opitonal

Filmar’s Patron (1/3)

Optional

After you finish questioning the Queen, Filmar will come to your location. First, look at him, then exhaust all of his dialogues to start this goal.

A Strange Souvenir (2/4)

Optional

After finishing questioning the Queen, Filmar will come to your location. If you look at him and then ask him about Zipp’s Tail, he will tell you that the tail might be at Mick’s headquarters, giving you a clue for this goal.

Let’s Speak With Frank (2/2)

Mandatory

After questioning the Queen, go to Frank’s Place and enter the building. After speaking with him, he will die, and this goal will be completed.

Frank Is Dead (1/3)

Mandatory

After questioning the Queen, go to Frank’s Place and enter the building. After speaking with him, he will die, and this goal will begin. If you click on Frank’s corpse, you will obtain a clue, and you will need to go to Bubo. This will unlock Bubo’s Clinic.

Zenaida’s Greatest Treasure (2/2)

Optional

After questioning the Queen, go to Frank’s Place and enter the building. On the left, you will see a Desk With Stuff. Click on it, and you will find a letter on the desk. Take it, and it will be added to your inventory. If you inspect it and look at the back, you will learn that Frank helped Queen’s daughter, Zelina, escape to Avirya. If you give the letter to the Queen, this goal will be completed regardless of the answer you choose.

What Is M.E.A.T.? (1/3)

Optional

After unlocking Bubo’s Clinic, you must go to Bubo. If you ask him about M.E.A.T., this goal will begin.

Lost Melodies (2/3)

Optional

After unlocking Bubo’s Clinic, ask Bubo about the ‘Hands of the pianist.’ Then, go to Distant Light and ask Douglas about ‘Dr. Bubo.’ This will make him leave the bar and head to the clinic.Then ask Queen about ‘Forger of bones.’ You will be able to complete this goal in the following chapters.

Frank Is Dead (2/3)

Mandatory

After unlocking Bubo’s Clinic, ask Bubo ‘About Frank.’ He will tell you to bring Frank’s body to the clinic. Go back to Frank’s Place and enter the apartment. You will see that Frank’s body is no longer there. Click on the sofa where his body was previously found, and then click on the stain there to obtain the Golden Fang.

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