Key Takeaways
- Using the new PS5 Pro Game Boost feature, Digital Foundry found that Elden Ring still doesn’t hit a consistent 60fps.
- Quality runs at mostly 50fps, with occasional drops that fall below the VRR margin, and ray-tracing still struggles.
- Performance also fails to stay locked to 60fps, but it at least stays within the VRR window.
The PS5 Pro is finally here, and you’d think with the improved tech, games like Elden Ring would finally be able to reach a steady 60fps, but that isn’t the case.
As broken down by Digital Foundry, Elden Ring has three modes — quality, performance, and ray-tracing. Quality runs at native 4K, performance aims for 60fps by using dynamic resolution, and ray-tracing reduces resolution to 1620p for the improved lighting effects.
Unfortunately, none of them are viable for reaching a consistent 60fps.
How The Quality, Performance, And RT Modes Differ
Quality
Even with the PS5 Pro’s boosted horsepower, Quality mode struggles to stay at 60fps. A lot of the game does reach that number, but for the most part, it runs at 50fps, with occasional dips into the 40s (which isn’t great considering the VRR support stops at 48fps).
Performance
Digital Foundry’s testing showed that Performance fares better on the PS5 Pro, but for whatever reason, it doesn’t stay locked to 60fps with a “weird assortment of dropped frames”. That being said, it’s a better option than Quality, because it doesn’t drop below the VRR margin.
RT
Quality doesn’t stay at 60fps, so adding ray-tracing on top is inevitably going to make things even worse. As Digital Foundry writes, it was already a mess on the PS5, and the Pro’s improved capabilities do little to improve upon it.
So, your best bet even with a PS5 Pro is to stick with the Performance mode. But it’s worth noting that Elden Ring hasn’t received a dedicated update for the new console — this testing was done with the new Game Boost feature which seeks to improve performance without a patch.
FromSoftware could roll out a PS5 Pro update, as it did for Dark Souls 3 with the PS4 Pro, which might result in better performance across the board. Only time will tell. For now though, it’s not a huge leap in quality.
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