Key Takeaways
- An ex-Rockstar dev has detailed an NPC scene from Red Dead Redemption 2 you almost definitely haven’t seen.
- The interactions take place if you decide not to ambush a moonshine wagon on a bridge.
- Since the mission dictates you ambush the wagon and bring it back to town, almost no one will have seen what happens if you leave it and just follow it for the rest of its planned journey.
It will almost certainly be all hands on deck at Rockstar right now as the studio continues to prepare for the release of GTA 6, hopefully in 2025. While many of you are waiting for what might be the most anticipated video game launch of all time, a developer who has had a hand in its creation has detailed a moment from Rockstar’s most recent release that almost none of its players will have experienced.
Appearing on GTA VI O’clock (thanks, GamesRadar), former Rockstar dev Peter Hinchcliffe discussed a moment in Red Dead Redemption 2 that he’s certain almost nobody will have seen because players need to ignore what they’re being asked to do moments before it happens. Hinchcliffe worked on the Red Dead sequel and was with Rockstar up until 2022 so also played a part in the development of GTA 6.
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Red Dead Redemption Players Have Already Replaced John With RDR2’s Arthur Morgan
According to the creator, Arthur is the “superior” protagonist.
Hinchcliffe points to a mission in Red Dead Redemption 2 where you’re tasked with intercepting a wagon on a bridge and returning it to the professor. Almost everyone who has played through that mission will have done exactly that. However, Rockstar devs considered what should happen if the interception never happens and accounted for that in the game.
Red Dead Redemption 2 Has An NPC Moment You Almost Definitely Haven’t Seen
Time To Load It Back Up And Follow The Moonshine Wagon
If you don’t ambush it on the bridge where you’re told to, and you follow it along the road for quite some time, it’ll end up at a bandit camp… 99 percent of people never saw that, because they would ambush the wagon where they were told on the bridge.
In most games, once the wagon has crossed the bridge, you’ll likely be met with a message that you’ve failed your mission and be taken back to a checkpoint so you can try again. Not Red Dead Redemption 2. If the wagon makes it past the point at which you were supposed to commandeer it, the wagon just keeps on going. Follow it far enough and it will arrive at a camp filled with enemy NPCs and those riding the wagon will hop off.
It might not sound like much, but it’s more evidence of why Rockstar’s games are revered as some of the best in the industry. It’s also one of the reasons why its more recent games have such long development cycles. It’s not just so the map can be huge and the graphics are as polished as possible, but so the worlds in which millions of players will reside, likely for years, are as immersive and detailed as possible. If you didn’t know you could follow the moonshine wagon in Red Dead Redemption 2 and you need something from Rockstar to tide you over until GTA 6, it’s the perfect excuse to go back and revisit the game.
As a prequel to the original game, Rockstar’s Red Dead Redemption 2 sees you take the role of Arthur Morgan – an outlaw looking for redemption – as he and the Van der Linde gang are on the run, in a time where the Wild West is diminishing.
- Released
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October 26, 2018
- PS Plus Availability
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Extra & Premium
- OpenCritic Rating
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Mighty
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