One MultiVersus Character is Primed to Rise to The Top of The Meta

One MultiVersus Character is Primed to Rise to The Top of The Meta



MultiVersus thrives on its roster diversity and offers players numerous tactical options with high-speed brawlers, long-range zoning experts, and control-based support characters. Prevailing strategies and favored characters shape the ever-changing competitive meta, which often shifts as new characters are introduced and players discover effective combinations.

In competitive fighting games, a character’s position in the meta hinges on several factors: their move set, synergy with other characters, ability to control space, defensive resilience, and, often, their versatility across different match-ups. Each new character impacts the meta by reinforcing popular strategies or introducing new tactics that force players to adapt. Agent Smith, from The Matrix franchise, is a unique addition to MultiVersus with immense potential to disrupt the meta due to all the thematic and mechanical possibilities he has brought to the table.

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What to Expect from MultiVersus’ Agent Smith

After being revealed alongside the game’s relaunch, The Matrix antagonist Agent Smith is finally joining MultiVersus’ fighter roster.

Agent Smith Specializes in Horizontal Combat in MultiVersus

MultiVersus‘ Agent Smith was first introduced as a playable character on July 8, 2024 (players had the opportunity to unlock him early during an event to defeat rift bosses). Smith is a Bruiser character in MultiVersus and specializes in horizontal combat, allowing him to dictate the flow of combat. Consequently, that means shutting down opponents’ abilities and forcing them to react to his setups.

While MultiVersus characters like Superman and Shaggy also dominate in horizontal combat with powerful knockback moves and hard-hitting attacks, Agent Smith’s abilities go a step further because they come with added tactical depth.

How Agent Smith’s Abilities Will Stand The Test of Time

Silent Treatment provides an edge over typical high-mobility or combo-heavy characters like Bugs Bunny or Finn by shutting down their abilities and forcing them to go defensive. Grapple Protocol, on the other hand, adds powerful close-range pressure and provides a raw, unrelenting offense that bruisers like Shaggy bring to the table. But even in this case, Agent Smith remains more versatile.

Meanwhile, C#-Shooter brings a unique horizontal zoning option that rivals the best projectile users in the game—even MultiVersus‘ Tom & Jerry. Finally, Going Viral — his ability to summon a clone — gives Smith unparalleled crowd control and a strategic advantage unmatched by other meta characters. All of his abilities are poised to enable him and disable others. At the same time, high skill requirements, limited mobility, reliance on close-range combat, and predictable setups make him vulnerable to agile opponents and ranged specialists, and ensure that he remains balanced and open to counter-play.

Agent Smith’s entry has brought a fresh dynamic to the MultiVersus meta, the kind that shakes up established strategies and forces players to adapt. His unique combination of zoning, resilience, and clone-based disruption can compel other players to develop new counter-strategies. Plus, his dominance in horizontal combat is likely to reduce the viability of certain melee-focused characters who are not as effective at closing the distance or managing crowd-control scenarios.

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