Black Ops 6 Zombies has an incredible selection of weapons that players can use to fight against the unrelenting undead hordes of zombies, Manglers, and other elites that seek to end a high-round run. However, despite the varied selection of incredible weapons, there are still those that should be actively avoided.
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There is a wide arsenal of weapons to wield in Black Ops 6 Zombies. From fast-firing SMGs to powerful Wonder Weapons, here are the best ones.
Since Black Ops 6 allows players to bring in their own loadouts, purchase wall-buy weapons, or spin the Mystery Box, players should familiarize themselves with the worst weapons in Black Ops 6 Zombies so that they don’t make the mistake of Pack-a-Punching something that won’t save them in a pinch.
10 Knife
Fast and Agile, But Lacking in Damage Output
- Pack-a-Punch Variant: Closing Argument
The Combat Knife acts as the standard melee weapon for most players, but it’s not exactly one they should switch out to. While melee weapons were in a brilliant class of their own with Black Ops Cold War, it seems that no love has returned for them, and they barely do any damage past round 3.
When fully Pack-a-Punched and upgraded with Salvage, the Combat Knife can still kill most things in 2 to 4 hits, but it also suffers from the deadly fact that if players hit someone, they’re going to hit back. There isn’t a lot of safety for using melee weapons.
9 Swat 5.56
The Semi-Auto Marksman Rifle That Sees Little Enhancement
- Pack-a-Punch Variant: War on Drudge
The Swat 5.56 is a competent enough Marksman Rifle that might excel in some instances of Multiplayer, but when it comes to Zombies, the Swat 5.56 isn’t going to help players in the long run. This mainly comes from its three-round burst fire rate, and how as a semi-auto weapon, players don’t have the damage output necessary to conquer.
Even when the weapon is Pack-a-Punched, the Swat 5.56 isn’t all that special and keeps its 3-round burst mode, which might be good for critical hits, but the higher the rounds, the less damage, and players aren’t going to get the points they need to upgrade their equipment.
8 Tsarkov 7.62
A Slow-Firing Marksman Rifle
- Pack-a-Punch Variant: Tsarkophagus KV62
A single shot Marksman Rifle never really contends with other Zombies’ weapons, especially when the zombies sprint faster than the bullets can fire. The Tsarkov 7.62 is slow to fire, and while the kick from each bullet might be nice on earlier rounds, it’s just not viable against an army of special zombies and elite enemies like Manglers and Abominations.
The Tsarkov doesn’t see any advantages from being Pack-a-Punched outside of a few harder kicks to its chamber, and this leaves the weapon in a place of abandonment for something far superior and explosive, as that slow rate of fire and low ammo count isn’t going to get players very far.
7 Goblin Mk2
A Decent Assault Rifle That Lacks in Ammunition and Fire Rate
- Pack-a-Punch Variant: Ogre Mk XII
The Goblin Mk2 acts more like a Marksman Rifle than it does an Assault Rifle, but that’s not a bad thing. Those with a fast trigger finger can see the advantages of this gun due to its hard-hitting potential and bullet penetration, but a low ammo count leaves much to be desired.
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Once players have the Pack-a-Punch variant, they might be equally unimpressed due to how its still a single-fire gun, and players with a rapid trigger finger might tire quickly, especially when they are constantly reloading because of the low magazine size that is going to make dealing with hordes pretty tough.
6 Cigma 2B
A Rocket Launcher With Limited Explosive Damage
- Pack-a-Punch Variant: Ornot 2B
The Cigma 2B benefits from destroying vehicles, but considering the zombies are rotting flesh monsters, it’s going to be hard to see it hold any use. The explosive damage is just fine, and with PhD Flopper being the only saving grace of this weapon, it might be best to avoid it entirely unless players need to fire an explosive at their feet to escape from a horde.
Even when Pack-a-Punched, the Cigma 2B doesn’t leave great impressions, as above round 20 it won’t have one shot with each rocket, and the compensation for 3 rockets in a single magazine doesn’t leave much hope, especially when explosive pistols like Sally & Forth exist.
5 Baseball Bat
A Fast-Swinging Melee Weapon With Little Firepower
- Pack-a-Punch Variant: Blunt Opinion
The Baseball Bat is a fun alternative to the melee weapons, but it’s one that doesn’t excel nor does it have a further reach than the Combat Knife despite its size. The Baseball Bat does a tad less damage to the Combat Knife, and its reach is about the same, so each swing is going to see players hit in return.
The Baseball Bat also doesn’t see much of an advantage from being upgraded through Pack-a-Punch, as the swing speed isn’t faster, and the damage seems only mildly increased to the point where it’s best to just use a weapon butt or avoid using melee altogether.
4 GPMG-7
The Light Machine Gun That Lacks in Firepower, Magazine Size, and Sprint Speed
- Pack-a-Punch Variant: Jewel of the Drake
The GPMG-7 is going to be the last LMG that players are able to unlock, but even when claimed from the Mystery Box, it’s just not all that worth it. LMGs are notoriously heavy, so it’s hard to recommend them, even with Stamin-Up due to how slow players will be running.
The GPMG-7 also has the lowest ammo count and the slowest damage output, so while it’s a fine enough LMG, the weapon and the category itself are best left forgotten for something more viable in the later rounds when speed is everything.
3 LW3A1 Frostline
A Not-So Special Sniper Compared to Alternatives
- Pack-a-Punch Variant: BL4K1 ICE
The LW3A1 Frostline underwhelms almost immediately for players who check it out in their Zombies game. While its firepower is incredible, and the one-shot potential is grand in the early rounds, the rate of fire and the lack of handling make for an immovable weapon that’s only really good for getting critical shots when a zombie is far away, which practically never happens.
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On the Pack-a-Punch side of things, the LW3A1 also suffers, as it’s just an ordinary sniper but a tad stronger, whereas other choices in the sniper category receive explosive rounds or even shotgun slugs to create truly powerful pieces of kit.
2 9mm PM
A Pistol That Just Can’t Compete With the Competition
- Pack-a-Punch Variant: War
The 9mm PM seems like the standard pistol, and that’s because it is. It requires a fast trigger finger if players want to get it to work as well as it should, and the only real benefit from this pistol is the fact that players can run faster with it equipped compared to heavier weaponry.
However, the 9mm PM doesn’t have the stopping power that other pistols have, especially with Pack-a-Punch. It’s hard to beat the Sally & Forth, and the 9mm PM doesn’t come close, as it’s just the same pistol, still with a single-shot rate of fire, but more damage and low ammo.
1 HE-1
A Rocket Launcher That Doesn’t Have Viable Ammo
- Pack-a-Punch Variant: H3-15-HIM
The HE-1 is another rocket launcher with explosive potential, but that potential is unreached, even with PhD Flopper. There’s only one rocket in the chamber, and even when firing it, it won’t deal enough damage to kill a horde like a lethal Semtex would.
Somehow, Pack-a-Punching the HE-1 actually makes the weapon worse, as it will provide players with one less rocket to use. Less ammo in a rocket launcher is already not a good sign, but one that can’t beat the explosive power of alternative weapons definitely makes HE-1 one of the worst choices for a Zombies loadout.
- Released
- October 25, 2024
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