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RPGs With The Best Reflex-Based Combat Systems

RPGs With The Best Reflex-Based Combat Systems




Key Takeaways

  • RPG combat systems now offer exciting and dynamic gameplay requiring quick reflexes and strategy.
  • Titles like
    Dragon’s Dogma, Genshin Impact,
    and
    Monster Hunter World
    showcase engaging combat experiences.
  • Games such as
    The Witcher 3: Wild Hunt, Elden Ring,
    and
    Bloodborne
    provide challenging and addictive combat loops.



For a long time, RPGs had pretty static combat systems because they were broadly based on turn-based tabletop games like Dungeons & Dragons. They’ve come a long way since then, with RPGs now containing some of the most exciting combat in all of video games.

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Whether it’s timing invincibility frames to narrowly avoid the strike of a giant monstrosity, or precisely positioning and timing combo attacks, there are a lot of amazing RPGs out there with combat systems based on reflexes.

This list focuses on games that are RPGs first, with action second. That means action-first games like
Sekiro: Shadows Die Twice
and
Nier: Automata
won’t be appearing, but would almost certainly top the list if RPG wasn’t the main criteria.


8 Dragon’s Dogma

Ever The Underdog


Systems

Dragon’s Dogma is the perennial underdog in JRPG circles. Overshadowed by the work of FromSoftware and Square Enix that dominate the JRPG conversation, a passionate and committed fanbase has maintained a strong passion for Dragon’s Dogma, particularly because of its combat, which requires quick thinking and chess-like strategy.

In particular, the combat is beloved for weighty animations and staggering big hits, but more than just dodging and attacking, players need to learn about the enemy they’re facing and make split-second decisions about how to tackle them, all while keeping up the offensive pressure. It’s an addictive gameplay loop, and one well worth trying if this one slipped under the radar.

7 Genshin Impact

God-Tier Gacha


Released
September 28, 2020

OpenCritic Rating
Strong

Some games have a fanbase so passionate that they actually become intimidating to interact with, and in many ways, Genshin Impact falls under that umbrella. However, while the game’s colorful world and massive amount of content often gets talked about, non-fans may not know about the impressive mechanical depth of the combat.

Players take control of a massive roster of characters that can be swapped in and out at a moment’s notice, each usually wielding a particular kind of element, with each enemy having elemental susceptibilities and resistances that need to be accounted for. In the chaos of high-level battles, players need to be able to make quick and decisive decisions if they’ve got any hope of surviving.

6 Monster Hunter World

Hold The Nerve


Released
January 26, 2018

OpenCritic Rating
Mighty

Monster Hunter World effectively broke the Monster Hunter franchise into the mainstream, giving many gamers their first taste of the unique monster-hunting combat system the franchise is known. This system requires patience, preparation, and quick wits once push comes to shove.

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After tracking a monster through the various open-world maps, players need to quickly enact a plan to trap, corner, or subdue the creature. However, it’s rarely so simple, and they’ll often need to improvise on the spot to fell their quarry with a combination of fearsome weapons, quick reflexes, and even quicker thinking.

5 The Witcher 3: Wild Hunt

Steel For Men, Silver For Monsters


Released
May 19, 2015

OpenCritic Rating
Mighty

As one of the most beloved RPGs of the 2010s, it’s easy to fall into the trap of heaping hyperbolic praise on this genuinely incredible RPG. That being said, The Witcher 3 does deserve its laurels, especially for its combat system that, while still a little janky at times, is never boring across the game’s many brilliant quests and side quests.

Clearly inspired by the likes of Batman: Arkham Asylum, The Witcher 3 is all about chaining clever combos together with light and heavy attacks alongside parries, dodges, equipment, and magical signs. It’s a simple but satisfying gameplay loop that requires quick thinking supported by prior research on a given enemy type, especially when Geralt is surrounded by foes.

4 Kingdom Come: Deliverance

Jesus Christ Be Praised


Released
February 13, 2018

Developer(s)
Warhorse Studios

OpenCritic Rating
Fair

Authentic swordplay is pretty difficult to re-create, which is why games like Chivalry and For Honor are highly regarded for making solid attempts at the problem. Kingdom Come: Deliverance takes a pretty novel approach that, while a little jarring, is really engaging, with a system that’s easy to pick up but hard to master.

In short, the game has a stance system where the player needs to adopt an appropriate sword position to fend off their enemy’s blows (not to mention the varieties of swords that increase complexity). That means they need to carefully analyze their enemy’s positioning, determine what strike they’re most likely to attempt next, and adjust as soon as possible to fend off a blow before executing a counterstrike. It’s difficult, but very rewarding once mastered.


3 Elden Ring

Don’t Shatter Under Pressure

Released
February 25, 2022

OpenCritic Rating
Mighty

Elden Ring has accumulated a totemic reputation in the RPG community, particularly because, at times, it seems like the logical endpoint of the FromSoftware Souls formula, and it’s hard to envision where the genre could even go next. As the purest and most versatile evocation of the Souls-style combat, it’s also a game that requires quick reflexes across its massive roster of bosses.

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No matter whether the player has crated their build for a big chunky character, an agile assassin, or a magic wielder, they’ll almost always need to figure out how to parry, dodge, or position themselves properly to avoid massive attacks. All of that requires lightning-fast reflexes that means learning an enemy’s moveset, figure out how to counter it, and executing with fast and precise inputs. It’s addictive, and a big reason why Souls RPGs are so popular.


2 Kingdom Hearts 2

Nobody’s Heartless

Kingdom Hearts 2
Systems

Released
March 28, 2006

Developer(s)
Square Enix

It’s hard to deny that, while the combat of the Kingdom Hearts franchise is rarely deep, it does an amazing job of gradually introducing complexity through abilities that can be specced towards each character, which results in truly amazing spectacles that require quick thinking and situational awareness.

This is perhaps best seen in Kingdom Hearts 2, which introduced the contextual action button, meaning Sora could do a unique attack or ability depending on the enemy he is facing and their situation, often unleashing a devastating combo. The game is often about finding ways to maximize those contextual attacks, making for a fun and always fresh experience, paricularly towards the end when Sora’s attacks truly start getting insane.


1 Bloodborne

Fear The Old Blood

Systems

Released
March 24, 2015

OpenCritic Rating
Mighty

Though Soulslike games have run the gamut on how much player reactivity they need (Sekiro: Shadows Die Twice mostly did away with RPG elements to solely focus on action), none has pushed the envelope quite as much as Bloodborne.

Thoroughly dispelling any notion that Souls combat is slow, Bloodborne’s mechanics are all geared towards ruthless aggression directed at the enemy, mounting a constant offense and dodging at the very last moment to avoid brutal boss attacks. Paired with parrying pistols and guns, it’s almost closer to a rhythm game at times, and its influence can be seen all over the RPG genre ever since, perhaps never more clearly than in the similarly excellent Lies of P.


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