Best Energy Acceleration Cards In Pokemon TCG Pocket

Best Energy Acceleration Cards In Pokemon TCG Pocket



Key Takeaways

  • Energy is key in Pokemon TCG Pocket, with various methods like specific cards and Moves to accelerate it.
  • Cards like Lt. Surge and Brock help with Energy acceleration, benefiting certain Pokemon in specific ways.
  • Misty stands out as the best Energy acceleration card, allowing Water decks to potentially defeat opponents in one turn.

In Pokemon TCG Pocket, Energy is the name of the game. The first player to get enough Energy on their Pokemon gets to attack first and, in some cases, you can do this on your first turn. While the game uses a mana system that gives you one Energy per turn, the best decks have a way of accelerating this using specific cards.

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Some methods of Energy acceleration include getting a powerful Pokemon to use their Moves, while others can do it passively while on the Bench. Meanwhile, there are some specific Trainers that can get the job done as long as you’re ok with the fine print.

8

Meltan

A Greedy Steel-type

Meltan is a strange little Pokemon who doesn’t want to share its Energy. Luckily, there aren’t that many Steel-types to begin with and Meltan just happens to be the best choice for Energy acceleration. Its one Move, Amass, does no damage but lets you attach an extra Steel Energy to it each turn.

At most, you’ll only need to use this Move twice before Evolving it into Melmetal. That way you can pay the four Energy cost to use Heavy Impact. Now, you can start dishing out 120 damage each turn and sweep the victory with ease as long as there are no Fire-types on the field.

7

Lt. Surge

Move Energy Around

Lt. Surge is an interesting card because it accelerates your goal of getting Energy on your strongest Pokemon but doesn’t produce Energy by itself. Using this card, you can move any existing Electric Energy from your Benched Pokemon to your Active Raichu, Electrode, or Electabuzz.

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While these choices are less than stellar, Raichu does benefit from this effect due to the fact that it discards all three of its Energy when it uses Thunderbolt. This Move does 140 damage, making Lt. Surge worth it if you’re using Raichu in your deck for some major hits in a deck that doesn’t revolve around ex Pokemon.

6

Brock

An Energy Card In The Form Of A Trainer

There are no Energy cards in Pokemon TCG Pocket. This is because all Energy comes from the Energy Zone. However, the closest thing you will have to an Energy card in this game is Brock. This is because playing it immediately produces one Energy that you attach to a Pokemon.

Like Lt. Surge, this only helps select Pokemon such as Onix or Golem but at least it produces an extra Energy rather than shuffling existing ones around. Neither of these Pokemon are top tier, but Golem can produce some devastating damage that is worth the investment of a Brock, while Onix can easily start hitting for 70 starting at turn two.

5

Magneton

A Battery That Can Fight Too

Maneton has a neat gimmick for an Electric-type Pokemon. It can stay on the Bench and charge up its Energy count by using Volt Charge. This is a great way to get its Spinning Attack Move ready if it needs to switch in while also freeing up your Energy Zone for charging your Active Pokemon.

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If you have Magneton on the bench, this card also pairs well with Lt. Surge. While Magneton produces the Energy, Lt. Surge can redistribute it to the Pokemon on its text. If necessary, Magneton can also fight back with 60 damage using its Move, so it isn’t helpless either.

4

Lilligant

A Pokemon For Those With A Green Thumb

While some Energy accelerators like to be in the Bench, Lilligant likes to be in the Active Spot. It will dish out damage, absorb hits, and power up whichever Pokemon is going to take its place when it gets knocked out.

Using Leaf Supply, Lilligant does 50 damage while letting you get an extra hit of Grass Energy for your Benched Grass-types. This can mean fueling your Venusaur ex for the massive HP and attack power, or getting your Vileplume ready to put some Pokemon to Sleep. However, the good thing about this is that the Energy acceleration method works with any Grass-type, making the strategy flexible.

3

Moltres Ex

Flipping Coins For Energy

Moltres ex has some of the best Fire Energy acceleration. With Inferno Dance, you have the chance to get up to three Energy. However, unlike other cards that can only help specific Pokemon or make you commit to giving all the Energy to a single target, this one lets you distribute all the Energy that you earn in whatever way you want.

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Grow as a player with these cards.

So you can get all the earned Energy and pump it into a Charizard waiting on the Bench, or distribute it evenly among different Fire-types so they can all be ready to start dishing out damage. Besides Energy acceleration, Moltres ex can also attack for 70 with Heat Blast if necessary.

2

Gardevoir

When Psychics Work Together

Gardevoir is one of the best Psychic Pokemon in Pokemon TCG Pocket. Its Ability, Psy Shadow, acts as a conduit to start giving extra Energy to your Active Psychic Pokemon. This can mean getting a Gengar all three Energy it needs to start attacking or making up for Mewtwo ex’s discard effect whenever it uses Psydrive.

Gardevoir can also use the Energy acceleration on itself if it needs to come out of the Bench. In this case, Psyshot will do 60 damage for three Energy, allowing it to defend itself if the main Pokemon gets knocked out or if Gardevoir gets dragged out by Sabrina.

1

Misty

The Best Energy Acceleration Card In The Game

Misty is a fantastic supporter and the main reason Water decks can kill your opponent in one turn. This is one of the best coin flip cards because you lose nothing by landing on tails, but have everything to gain if you land on heads.

As soon as your Pokemon has enough Energy to use a Move, it can attack. This means Misty can actually let you attack on your first turn if luck is on your side. There is also no cap on how much Energy you can produce with Misty. So, theoretically, if you land on heads five times in a row, you get all that Energy for your selected Water Pokemon.

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