Lords of the Fallen Releases New Update for November 2024

Lords of the Fallen Releases New Update for November 2024

Key Takeaways

  • The 1.6 Update for Lords of the Fallen 1.6 adds PS5 Pro support, a revamped tutorial, performance improvements, and balance adjustments.
  • The game’s pixel density will be increased by 40% on the PS5 Pro when compared to the standard PlayStation 5, leading to clearer visuals.
  • A sequel is expected to be released in 2026.



The 1.6 update for Lords of the Fallen has been released, adding PlayStation 5 Pro support and a more in-depth tutorial for new players. Players will also find plenty of performance improvements and balance adjustments following the newest Lords of the Fallen patch.

Despite early technical flaws, Lords of the Fallen has become one of the more popular Soulslike titles to be released in recent years, boasting a hefty co-op mode and a unique world. In October, it was announced that Lords of the Fallen would be a PS5 Pro Enhanced title, joining many other games slated to receive instant graphical and performance upgrades on Sony’s newest console. Ahead of the PS5 Pro’s release on November 7, a new update for the 2023 title has been rolled out, with developer Hexworks eager to share what’s new in the popular title.


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In an effort to make the game’s mechanics easier to understand, the 1.6 update for Lords of the Fallen overhauls the title’s tutorial area, with certain abilities being explained at a more reasonable pace. Changes to the Umbral realm include dynamic ambient sound and adjusted enemy spawn locations to make navigating less treacherous, preventing more powerful mobs from stacking on top of one another. Players will have more time to explore before the terrifying Scarlet Shadow emerges, and the area’s vignette effect has been softened to improve visibility. Additionally, players will now find it easier to distinguish between active and inactive Umbral eggs.

As previously announced, Lords of the Fallen will introduce several enhancements on the PlayStation 5 Pro, with the 1.6 update prepping the title for the console’s release. The game’s pixel density will be increased by 40% when compared to the standard PlayStation 5, making details sharper and images more clear. Players can now choose between Performance or Quality mode, with Performance offering upscaled 4K resolution at 60 FPS and Quality mode opting for 30 FPS at native 4K resolution.


Hexworks has announced that a Lords of the Fallen sequel is currently in production and is due for release in 2026. According to publisher CI Games, the sequel will feature a more “commercial” art style and story, likely in an effort to find more widespread appeal. While an exact release window has yet to be revealed, the publisher has confirmed that the sequel will be an Epic Games Store exclusive, with other storefronts and platforms to be announced at a later date.


Lords of the Fallen Update 1.6 Patch Notes

Gameplay Improvements

We’ve implemented further gameplay adjustments informed by community feedback and extensive playtesting. It’s rewarding to see our Steam ‘Recent Review’ score rising, reflecting the positive impact of these ongoing improvements, and we’re committed to continuing this journey with your valuable input.


Highlights include:

  • Mob Density: Based on your feedback, we’ve fine-tuned certain mob encounters to create a smoother, more immersive combat experience by isolating instances to prevent mobs from stacking up. Returning players may find it worthwhile to start anew, as we’ve added a few fresh surprises along the way! (Original enemy distribution and density can still be accessed via NG+ modifiers.)
  • Ranged Enemies: We’ve adjusted the perception of certain ranged units to correct instances that felt unfair or unrealistic.
  • Jumping: Platforming in Pilgrim’s Perch has been refined with improved indicators, making jumps clearer and navigation smoother.
  • PvP Scaling: To elevate skill-based play in PvP, we’ve rebalanced scaling mechanics, particularly where magic-infused weapons and spells are concerned. These tweaks apply exclusively to PvP, so PvE players can continue with their current builds unaffected.
  • Attack Displacement: Some weapon attacks have received slight adjustments to reduce displacement, providing a greater sense of control while preserving effectiveness and supporting your playstyle.


Enhanced Tutorialisation, Onboarding, and Start-Up Experience

We’ve taken steps to further enrich the onboarding experience for new players in Lords of the Fallen, building on feedback from our veteran Lampbearers. We want every new player to feel empowered on their journey, and we understand that some early tutorials may have presented a steep learning curve. Here’s what’s new:

  • Improved Lighting in the Defiled Sepulchre: Enhanced lighting and visual adjustments make this initial tutorial area clearer and easier to navigate.
  • Gradual Umbral Tutorialization: Core abilities like ‘soulflay’ and ‘syphoning’ now have dedicated tutorial spaces later in Redcopse, allowing new players to engage with each feature more gradually.
  • Simplified First Jump Tutorial: We’ve refined the jump tutorial to be more accessible (hands up in the comments if you cleared it on the first attempt!).
  • Lightreaper Boss Adjustment in NG0: To clarify the intentional design of this encounter, we’ve removed the Lightreaper boss fight from the tutorial area for NG0 players. Rest assured: the Lightreaper still lurks within Mournstead and will make a return as a surprise in NG+.


A More Immersive Umbral Realm for Explorers

Umbral, the parallel realm intertwined with the living world of Axiom, is accessible at any point in the game, offering an expansive world of alternate pathways, hidden treasures, and secrets. We know how much you enjoy exploring Mournstead, and many of you have asked for a more exploration-friendly Umbral realm. Embracing this idea, we’ve made some tweaks to enhance its immersive vibe while preserving its mysterious, challenging nature.

While Umbral remains intentionally hostile, we’ve made adjustments to its sounds, visuals, and enemy spawn curve. Now, the threads (Umbral natives) are slower to detect your presence, allowing you some precious time to explore before the realm’s haunting intensifies. Eventually, the Scarlet Shadow will appear, forcing you to decide: escape or engage in an epic showdown.


These changes make Umbral better suited for exploration while preserving its eerie intensity and challenging atmosphere:

  • Dynamic Ambient Sound: Initial entry into Umbral is now accompanied by subtler soundscapes, building in intensity as you remain longer, reaching a crescendo before you must find an exit, or risk facing the Crimson Reaper.
  • Adjusted Enemy Spawn Curve: Enemy appearances are now better paced to create a smoother, gradual build-up of tension.
  • Increased Delay for Scarlet Shadow: You’ll now have more time to explore before the Scarlet Shadow emerges, enhancing the suspense.
  • Reduced Vignette Effect: Based on player feedback, the vignette effect has been softened to improve visibility while exploring Umbral.
  • Clearer Umbral Eggs: We’ve added a special VFX to eggs set to spawn Umbral natives, as we noticed some players had difficulty distinguishing between active and inactive ones.


These updates create a richer exploration experience within Umbral, preserving its dark allure and escalating tension for daring adventurers.

Performance Improvements

We’ve implemented additional performance enhancements across several of the game’s more graphically demanding areas, optimising the experience for players with lower-spec computers.

New Challengers Incoming!

With Lords of the Fallen now fully harnessing the power of the PS5 Pro, prepare for a fresh wave of cross-players venturing into Mournstead! Be sure to welcome them – whether with a warm salute in co-op or the cold edge of your blade in PvP.

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