Key Takeaways
- A new leaked screenshot shows what Bloodborne looks like when running on the upcoming PS5 Pro.
- The PS5 Pro’s PSSR upscaling technology provides a crisp boost to Bloodborne’s image quality over the backwards compatible version running on PS5.
- However, PSSR upscaling won’t be able to change Bloodborne’s 30fps framerate cap on PS5 Pro.
A newly surfaced image shows how Bloodborne looks when running on the upcoming PlayStation 5 Pro. While the critically-acclaimed FromSoftware title won’t be natively optimized to take advantage of the PS5 Pro’s added horsepower, the console does apply some passive improvements to Bloodborne that may be noticeable to some players.
The PS5 Pro is set to launch in a few days with over 80 optimized games, including heavy hitters like Baldur’s Gate 3, God of War Ragnarok, Gran Turismo 7, Alan Wake 2, Helldivers 2, and many more. Developers can offer substantially improved framerates, image quality, and ray tracing capabilities in their games thanks to the PS5 Pro’s upgraded GPU, but the console will also serve as the debut of PlayStation Spectral Super Resolution, a proprietary AI-driven resolution upscaler much like Nvidia’s DLSS technology on PC.
Related
Dragon’s Dogma 2’s PS5 Pro Update Should Be the Tip of the Iceberg
As Dragon’s Dogma 2 gets optimized for the PlayStation 5 Pro, the stage could now be set for a big long-rumored announcement.
Not only will PSSR make for better image reconstruction than prior techniques like checkerboarding, but the PS5 Pro can apply it to backwards compatible PS4 games for retroactive boosts to image quality. This very phenomenon was recently seen in action with a leaked image of Bloodborne running on PS5 Pro, likely from someone who managed to get their hands on the console early. To further emphasize the PSSR upgrade, the image has a slider that shows the difference between Bloodborne on a stock PS5 compared to PS5 Pro.
PS5 Pro Makes Bloodborne Look Much Cleaner, But Still at 30FPS
Shifting the slider to and fro illustrates a fairly discernible improvement to Bloodborne‘s image quality on PS5 Pro. The game defaults to a 1080p resolution when running via backwards compatibility on base PS5, and from the looks of it, PSSR seems to be pushing Bloodborne well beyond 1080p when toggled on the PS5 Pro. Exact pixel counts have yet to be determined, but a 1440p output image wouldn’t be too unreasonable. It’s worth noting, though, that Bloodborne‘s 30fps framerate cap will remain unaffected by PSSR as it’s a limitation in the game’s underlying code, and can only be removed by developer intervention.
While the PSSR-driven image quality boost on PS5 Pro isn’t quite the Bloodborne remaster fans have been requesting for several years, it’s still the best way to play the game in its current state. With how big of a fanbase it’s cultivated, the lack of any meaningful performance upgrades for Bloodborne on current-gen hardware is baffling, even more so considering the game’s 10th anniversary is on the horizon. Reports suggest a new Bloodborne project could be in the works, but after the bevy of unsuccessful rumors about the game, it’s best to wait for an official announcement.
Leave a Reply