Warzone Mobile — Learn how to Gain Complete Control, plus a Deep Dive into Customization and Controller Options
Choose how automatic your weapon trigger is, how you fire on vehicles, whether your weapons fire only at targets within the weapon’s range, and how single-shot firing works on certain weapon types like pump-action Shotguns, Sniper Rifles and Launchers. Then you can adjust your ADS behavior depending on your weapon type (e.g., adjusting the settings for Shotguns and Sniper Rifles so you default to its more advantageous firing type, either hip-firing or aiming down sights, respectively).
Snap ADS fire can be set to a finger touch, you can choose how your ADS functions (via toggling or holding), how focusing certain ranged weapons works (automatically, toggling, or holding), and whether you melee automatically or not.
Interactions, Assistances, and Vehicles
You can tweak whether you bash open doors while sprinting, how force reloading occurs (i.e., off, on, or sprint only, which allows not interrupting to a reload during a sprint), whether equipping Armor can be interrupted or not, whether Armor Plates are equipped continuously or not, and whether Aim Assist is on or off. You can even choose whether to use arrows or your thumbstick to control vehicles.
Gyroscope and Controller
Using your mobile device’s internal gyroscope, you can control the in-game camera by physically tilting your device in any direction. Turned off by default, this can be used to add some additional movement to your main controls, and there’s a slightly higher learning curve. With some practice (starting with minor physical pitch and yaw maneuvers), you may prefer this additional functionality. Naturally, a full suite of options is available, allowing you to reverse the axis for horizontal, vertical, or all movement, and to toggle Gyro functionality off or on for ADS, movement, and vehicles.
Gyroscopic movement is sensitive and takes time to learn, which is why Call of Duty: Warzone Mobile allows you to incrementally change the sensitivity for each axis and offers an ADS sensitivity multiplier, including for every type of zoom (Low, 2x–3x, 4x–5x, 6x–7x, 8x, and High).
Away from Gyroscopic Movement, you can also change whether your Vertical Look is inverted or not, including having this function only while piloting airborne vehicles.
Outlines
Lastly, distinguishing your enemies and allies is an extremely important feature, and useful for knowing where your teammates are in all circumstances.
Squadmate Outlines: There are separate Squadmate Outline options (on or off) for Battle Royale and Multiplayer, the main difference being the Outlines of your BR teammates are visible through walls.
Enemy Outlines: Obviously, no enemies are visible through walls; the outline of foes appear when they are close to your aiming reticle, helping you aim during the chaos of both Battle Royale and Multiplayer modes.