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Iron Man, Titan Of Innovation Commander Deck Guide

Iron Man, Titan Of Innovation Commander Deck Guide




Marvel has invaded Magic: The Gathering with a Secret Lair drop that brings several of its biggest superheroes into the world’s longest-running collectible card game. There’s Wolverine, Storm, Captain America, The Black Panther, and of course, Iron Man.

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Being the scientific sort, Iron Man’s Magic colors follow the faction of arcane invention, and Tony Stark’s key ability revolves around Magic’s most mechanical card type. Any Commander deck with Iron Man at the helm is going to lean heavily on artifacts, and just like any antique pocket watch, getting all those artifacts to fit together can be tricky. Here’s how to do it.

The Commander: Iron Man, Titan of Innovation

Image of Iron Man, Titan of Innovation card.

First, let’s take a good look at Iron Man, Titan of Innovation. He’s a 4/4 for five mana providing access to blue and red mana and has flying and haste. That’s not bad, but what really sells him is his Genius Industrialist ability.

Whenever Iron Man attacks, you get a Treasure token. Already pretty great, but on top of that, you may sacrifice a non-creature artifact (like that Treasure token you just created). If you do, you get to search your library for any artifact (creature or not) with a mana value equal to or less than one mana more than the artifact you just sacrificed. You then put that artifact onto the battlefield tapped.

So, the first time Iron Man attacks, you make a Treasure token, and if you want, you can sacrifice it for any one-mana artifact. Then the next turn, you can sacrifice that artifact for a two-mana artifact, and so on and so forth until several turns later you’ve got a nine-mana artifact to win you the game.

Alternatively, you can use Iron Man to search for combo pieces to an artifact-fueled combo. This strategy can be more expensive monetarily, but considering you’ve already spent $40 on a Secret Lair drop (or upwards of $30 buying Iron Man on the secondary market), we’re going to assume that money isn’t a huge barrier for you.

There are absolutely cheaper ways to build Iron Man that don’t involve spending hundreds of dollars on a deck, so if you somehow manage to come into Iron Man on the cheap, look for fun decks full of Modular creatures and Spellbombs.

With that in mind, we’re going to use Iron Man to go a little combo crazy, with options to give you infinite life, tokens, cards, or damage, depending on what you can find.

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Building Your Iron Man, Titan of Innovation Commander Deck

Image of Commander's Plate (Secret Lair) art by Marco Teixeira, featuring Iron Man's armor.
Commander’s Plate (Secret Lair) by Marco Teixeira

A red/blue artifact deck has tons of combo options, and Iron Man enables us to locate them relatively quickly. The main idea is to get Iron Man onto the table as soon as possible (hopefully with the help of a mana rock or two), and then go searching for whatever combo pieces you don’t already have in play.

Consequently, your deck is going to be mostly defensive in nature. Creatures will often have more toughness and serve as speedbumps as they also make expensive artifacts cheaper or make them easier to return from your graveyard to your hand.

Beyond that, expect tutors, recursion tools, and some answers to keep the game under control until you’re ready to ‘go off.’

Combos, Combos, Combos

Probably the easiest and most useful combo enabler to pair with Iron Man is Sensei’s Divining Top. You can search it out as soon as Iron Man comes into play, and on the next turn, combo it with several other cards to start doing silly things.

The first step is to make Sensei’s Diving Top cost nothing. That’s easily accomplished with Etherium Sculptor, Enthusiastic Mechanaut, Jhoira’s Familiar, or Foundry Inspector. Once Sensei’s Divining Top is free to cast, all you need is Crystal Skull, Isu Spyglass or Mystic Forge to play Sensei’s Diving Top freely from the top of your deck, drawing cards every time you do. Infinite cards.

But why stop at free cards? Throw in Sai, Master Thopterist, and now you’ve got infinite Thopter tokens. Throw in Reckless Fireweaver, and now you’ve got infinite damage. Throw in Aetherflux Reservoir for both infinite life and infinite damage.

Basalt Monolith is a good abuse target for infinite mana. Forsaken Monument and Forensic Gadgeteer both get you there, and then that mana can be thrown into Esoteric Duplicator for infinite cards, or Urza, Lord High Artificer to play your entire deck at once.

Krark-Clan Ironworks can also provide infinite mana with Myr Retriever Scrap Trawler, or Junk Diver, as well as any card that makes artifacts cheaper. You’ve also got the same comes-into-play triggers for Sai, Reckless Fireweaver, or Aetherflux Reservoir.

There are more potential combos to be played, but these are the ones we’re going to stick with as they’re relatively easy to find with Iron Man’s ability.

Recursion, Tutors, and Card Draw

Don’t expect your opponents to sit around while you assemble the Infinity Stones. Your artifacts will die, but that’s okay! Goblin Welder, Goblin Engineer, Scrap Welder, Scrap Trawler, Emry, Lurker of the Loch, and Myr Retriever are here to help get those cards back into your hand or directly into play.

Iron Man is good for finding what you need, but he can be slow to go about it. Fabricate is the gold standard for tutoring those combo pieces. You can also use Karn, the Great Creator to look beyond your deck for combo pieces (which could include things like Rings of Brighthearth, Lithoform Engine, Spike of Ish Sah, or more).

The simplest way to find what you need is to just draw it from your deck. Jhoira, Weatherlight Captain, Padeem, Consul of Innovation, Thought Monitor, Thoughtcast, Ichor Wellspring, Forensic Gadgeteer, and The One Ring are all great for keeping your hand full.

Keeping Control And Answering Threats

You’re not entirely defenseless with Iron Man around, but you’re also not an aggressive powerhouse either. Solving problems before they become dire is important to any Commander deck, so it’s important to have some answer cards.

An Offer You Can’t Refuse, Swan Song, Arcane Denial, Counterspell, Cyclonic Rift, and Pongify are the cards you want to look at on the blue side of the Magic spectrum. On the red side, Galvanic Blast, Vandalblast, Chain Reaction, Blasphemous Act, Chaos Warp, and Deflecting Swat are your go-tos.

Spiteful Banditry deserves special mention for being a board sweeper that also generators Treasure tokens, and don’t forget about Oblivion Stone and Nevinyrral’s Disk, both of which can be searched out using Iron Man’s ability (eventually at the cost of Iron Man’s life, but can’t make an omelet without breaking a few eggs).

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Iron Man, Titan of Innovation Commander Deck List

Image of Sensei's Divining Top card art by Michael Sutfin
Sensei’s Divining Top by Michael Sutfin

And with that, here’s our suggested Iron Man Commander deck list.

Iron Man, Titan of Innovation Commander Deck List

Commander (1)

Iron Man, Titan of Innovation

Creatures (22)

Goblin Welder

Etherium Sculptor

Myr Retriever

Enthusiastic Mechanaut

Academy Manufactor

Marvin, Murderous Mimic

Goblin Engineer

Scrap Welder

Reckless Fireweaver

Foundry Inspector

Emry, Lurker of the Loch

Forensic Gadgeteer

Sai, Master Thopterist

Scrap Trawler

Solemn Simulacrum

Jhoira, Weatherlight Captain

Jhoira’s Familiar

Urza, Lord High Artificer

Padeem, Consul of Innovation

Combustible Gearhulk

Kappa Cannoneer

Thought Monitor

Planeswalkers (1)

Karn, the Great Creator

Sorcery (4)

Fabricate

Jeska’s Will

Thoughtcast

Blasphemous Act

Instants (6)

An Offer You Can’t Refuse

Arcane Denial

Cyclonic Rift

Chaos Warp

Deflecting Swat

Desynchronization

Enchantments (4)

Mechanized Production

Alchemist’s Talent

Storm the Vault

Spiteful Banditry

Artifacts (27)

Sol Ring

Arcane Signet

Talisman of Creativity

Izzet Signet

Mind Stone

Thought Vessel

Basalt Monolith

Sensei’s Divining Top

Ichor Wellspring

Mycosynth Wellspring

Esoteric Duplicator

Sculpting Steel

Krark-Clan Ironworks

Ashnod’s Altar

Mystic Forge

Commander’s Plate

Crystal Skull, Isu Spyglass

Unwinding Clock

Forsaken Monument

Mithril Coat

The One Ring

Chimil, the Inner Sun

Portal to Phyrexia

Hedron Archive

Nevinyrral’s Disk

Oblivion Stone

Aetherflux Reservoir

Lands (35)

Seat of the Synod

Great Furnace

Darksteel Citadel

Inventor’s Fair

Academy Ruins

Buried Ruins

Command Tower

Urza’s Saga

Silverbluff Bridge

Treasure Vault

Power Depot

Izzet Boilerworks

Thundering Falls

Spirebluff Canal

Frostboil Snarl

Stormcarved Coast

Temple of Epiphany

Steam Vents

Sulfur Falls

Riverglide Pathway / Lavaglide Pathway

Cascade Bluffs

Scalding Tarn

Training Center

Islands (6)

Mountains (6)

Normally we’d have some budget substitutions here, but with so much of the deck built around combos, there are not many cards that can be replaced without shattering the deck’s combo potential.

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Tips For Playing Iron Man, Titan of Innovation In Commander

Image of Foundry Inspector card art by Jason A. Engle
Foundry Inspector by Jason A. Engle
  • You’re a combo deck at heart, so play passive and don’t make enemies. Iron Man is a very rare card and few opponents will know what your gameplan is. Don’t give them any clues until you’re ready to combo off.
  • The deck has a lot of recursion, so don’t feel bad about having to wipe the board with Blasphemous Act or Nevinyrral’s Disk. You’ll be able to get those cards back later.
  • One could argue that Sensei’s Divining Top is even more important to this deck’s victory than Iron Man himself. Expect to dig your Top out of the graveyard with Myr Retriever or any of the deck’s other recursion cards.

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