MultiVersus: Marvin the Martian Guide

MultiVersus: Marvin the Martian Guide



MultiVersus has a large assortment of different characters, each with a unique role and set of abilities that players can learn, and eventually master, to take down foes, win matches, and climb the ranks. However, with such a large roster of characters, and more being added every so often, getting the hang of multiple characters or taking the leap to try and learn someone new can be overwhelming to begin with.




For this reason, taking the time to learn important aspects of your character, such as all of their various attacks and how they can be used to trigger combos and strategies, as well as their best Perks, will make all the difference in the long run. Everything you’ll need to know about playing Marvin the Martian in MultiVersus, along with some of the best tricks that can be used to get the most out of his kit, has been included in the guide below.

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Marvin the Martian Guide in Multiversus – Abilities, Perks, & More

multiversus marvin

In MultiVersus, Marvin the Martian is an Assassin class character with a vertical fighting style. While his projectile attacks are generally slow and quite easy to dodge, their long range helps to make up for this. In addition to this, his special attacks tend to have longer cooldown periods, but he has the strength to attack from multiple angles.


Marvin’s Passive ability enables him to Crouch while walking.

Marvin The Martian Ground Attacks

  • Acme Bubble Blaster: Marvin charges, aims, and fires a bubble projectile that bursts directly in front of him. At full charge, the bubble will slowly travel in the direction fired. If an ally projectile collides with the bubble it will be suspended inside, unable to hit anything until the bubble expires. Enemy projectiles will be reflected. Cooldown applies for a fully charged bubble.
    • Can be used to shield Marvin from incoming projectiles
  • Centurian Scoot: Marvin scoots forward feet first, hitting enemies multiple times along the way.
  • Martian Arts Training: Marvin delivers a combo with a punch and kick, ending in an arcing blaster projectile.
    • Combo can be used to hit your opponent into the air
  • Shoot The Moon: Marvin charges and aims a blaster projectile upwards.
  • A-1 Disintegrating: Marvin fires a beam from his disintegration pistol in front of him that hits fighters and projectiles. Holding the input keeps the beam active, but Marvin will begin to take damage.
    • Can be used to force an opponent back, and potentially off the stage.


Marvin The Martian Aerial Attacks

  • Acme Bubble Blaster: Marvin charges, aims, and fires a bubble projectile that bursts directly in front of him. At full charge, the bubble will slowly travel in the direction fired. If an ally projectile collides with the bubble it will be suspended inside, unable to hit anything until the bubble expires. Enemy projectiles will be reflected. Cooldown applies for a fully charged bubble.
    • Can be used to shield Marvin from incoming projectiles
  • Cosmic Kick: Marvin kicks forward.
  • Shoot The Moon: Marvin charges and aims a blaster projectile upwards, but Marvin’s directional aim is restricted.
    • Can be charged to deal more damage and send enemies flying.
  • A-1 Disintegrating Pistol: Marvin fires a beam from his disintegration pistol in front of him that hits fighters and projectiles. Holding the input keeps the beam active, but Marvin will begin to take damage. However, Marvin’s beam length will decrease over time, and he shoots downwards.
    • Can be used to force an opponent back, and potentially off the stage.


Marvin The Martian Special Attacks

  • K-62 Projectile Modulator: Marvin slams a big red button, hitting enemies and pausing, then reversing, the horizontal direction of all allied projectiles. On cooldown, projectiles are neither paused nor reversed.
    • Can be paired with Marvin’s heavy rocket.
  • Acme Space-Time Rifle: Marvin fires a projectile from his space-time rifle that will pull the first enemy it hits toward Marvin. Enemies will only be partially pulled toward Marvin if he is too far away. Cooldown applies.
  • To Me, My Glorious Ship: Marvin shoots upward while playing his trumpet and summons his spaceship above. The spaceship acts as a platform. After being summoned, the spaceship will load and fire a powerful heavy rocket projectile toward Marvin. Enemies can damage the spaceship to destroy it and prevent it from firing its rocket.
    • Combo can be used to hit your opponent into the air.
  • …In The Name Of Mars: Marvin charges and plants a flag in the ground, claiming it for Mars and sending opponents skyward. Charging increases the size of the hit. The flag applies targeted to enemies, causing allied projectiles to home in toward them. The flag remains planted, acting as a hazard and applying targeted to enemies that pass by it.
    • Can be used to put pressure on your opponent with targets, and set up follow-up options for your other moves.


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Marvin The Martian Signature Perks

  • Y-59 Heat-Seekers: Instead of firing one large rocket at Marvin, Marvin’s spaceship will shoot one homing missile at each enemy affected with a Lock On debuff.
  • Space Invader: Marvin can aim the direction he fires his Air+Up attack.
    • Enables the user to have better aim with Marvin’s abilities, and it therefore becomes easier to hit targets.
  • K-62 Modulator Mark V: When Marvin redirects projectiles, those projectiles gain a small size and speed buff. Ally projectiles that Marvin redirects gain a larger buff.
    • Makes projectiles even more deadly, increasing pressure on the enemy.

Marvin The Martian Standard Perk

  • Pugilist: Your melee attacks deal increased damage.

Marvin The Martian Strong Perk

  • Speed Force Assist: You receive a 5% increase in base movement speed.

Marvin The Martian Team Perk

That’s Flammable, Doc!: Your teammate can melee an enemy after hitting them with a projectile to ignite them.

MultiVersus Tag Page Cover Art

Released
August 15, 2022

Developer(s)
Player First Games



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