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Baldur's Gate 3: Best Wizard Class Build

Baldur’s Gate 3: Best Wizard Class Build




In Baldur’s Gate 3, there are a few spellcasting-oriented Classes that players can choose from – Classes that actually thrive when normal weapons are taken out of the equation. The Wizard is arguably the most iconic Dungeons and Dragons spellcasting class thanks to the breadth of spells they can know. In Baldur’s Gate 3, the Wizard’s diversity makes it hard to pin down its best build.



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All Baldur’s Gate 3 Wizard Subclasses, Ranked

Baldur’s Gate 3’s Wizard Class is able to specialize in one of eight schools of magic, gaining powerful benefits relating to that school.

In the Early Access version of Baldur’s Gate 3, there were only two subclasses (or Schools) of Wizard to choose from: Evocation, and Abjuration. Because Evocation focuses almost exclusively on damage output, it tends to be the best Wizard build to follow. Even though the full version of the game has quadrupled the number of available subclasses for Wizards, Evocation remains on top as the best pure Wizard build in BG3.

Updated November 2, 2024 by Erik Petrovich: When going for the best Wizard build BG3 players can make, you need to also consider factors beyond your character. After all, even with the best Baldur’s Gate 3 Wizard build, it’s nearly impossible to beat BG3 without a balanced Wizard party composition. Unless you are going for a solo run, it’s a good idea to consider your companion options before journeying out into the world – more often than not, this best BG3 Wizard build is improved with the right companions. This guide to the best Baldur’s Gate 3 Wizard build has been updated to add a section covering our best BG3 Wizard build companion and party composition recommendations, as well as to clarify some details so players can more easily follow this BG3 Wizard Build guide.



BG3 Wizard Class Introduction & Overview

The Baldur’s Gate 3 Wizard Class, Explained

A Tiefling Wizard in Baldur's Gate 3

Wizard Playstyle & Signature Abilities

“Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.”

Wizards are the classic spellcasting-focused class of Dungeons and Dragons, brought to Baldur’s Gate 3 with all the variety and complexity needed to make a class useful no matter the party. It’s nigh-impossible to make a melee Wizard, but their spells can be attuned for many different functions in combat: Evocation Wizards focus on damage, Illusion Wizards focus on tricking and deceiving enemies, and Necromancy Wizards summon and control the dead, as one might expect.


Because of their enormous repertoire of knowledge, and the ability to swap prepared spells from their entire available list of spells anytime outside of combat, Wizards are generally considered the class with the most diversity and utility in Baldur’s Gate 3. Wizards are the only class that can outright learn new spells directly from Scrolls rather than waiting for a level-up, which costs gold. But this cost is reduced if the spell corresponds with one’s chosen BG3 Wizard Subclass, or School.

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All Wizard Subclasses

There are a total of eight BG3 Schools (subclasses) Wizard players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Wizard subclasses, you will gain more abilities that are unique to your subclass choice.


Your choice of Wizard subclass can be changed by speaking with Withers, but you will start at Level 1 and have to make your BG3 Wizard build from scratch. Though this chart displays information for all subclasses, if you want to make best Wizard build BG3 has to offer, you should go for the Evocation School.

Subclass Name

Base Spec Features

Special Spec Proficiencies

Base Spells & Abilities

Abjuration School

  • Arcane Ward
    • Passive
    • Creates a Shield that gains strength when you cast spells – Shield value equals the level of spell cast
  • Later levels grant the ability to use Arcane Ward on allies and increase its intensity
  • Abjuration Savant
    • Learn Abjuration spells for half the cost.

N / A

Conjuration School

  • Minor Conjuration: Create Water
    • Action
    • Lets the Wizard Create Water without using a Spell Slot
    • Recharges every Short Rest
  • Later levels grant the ability to teleport and focus on your Conjuration spells more effectively
  • Conjuration Savant
    • Learn Conjuration spells for half the cost.

N / A

Divination School

  • Portent
    • Passive
    • Grants 2x Portent Dice, which can be used to alter outcomes of Attacks or Saving Throws
    • Recharge every Long Rest
  • Later levels grant more Portent Dice, ability to gain Prophecies, and ability to see Invisible enemies
  • Divination Savant
    • Learn Divination spells for half the cost.

N / A

Enchantment School

  • Hypnotic Gaze
    • Action
    • Target must pass a Wisdom Saving Throw to avoid becoming Charmed or Incapacitated
    • Lasts 2 turns, and the Charm/Incapacitate can be extended for two turns
    • If the target takes any damage, the Charm ends
  • Later levels grants the ability to charm attackers and target multiple targets with one spell
  • Enchantment Savant
    • Learn Enchantment spells for half the cost.

N / A

Evocation School

  • Sculpt Spells
    • Passive
    • Allies automatically avoid all Damage, and succeed all Saving Throws, that originate from your spells (like Fireball)
  • Later levels grant stronger Cantrips and the ability to add your INT Modifier to Evocation damage dice
  • Evocation Savant
    • Learn Evocation spells for half the cost.

N / A

Necromancy School

  • Grim Harvest
    • Passive
    • Regain HP equal to 2x Spell level when you kill an enemy with a spell
    • Can be used once per turn, but doesn’t affect Undead or Construct-type enemies
  • Later levels grant the ability to summon Undead, empower your summons, and resist Necrotic damage
  • Necromancy Savant
    • Learn Necromancy spells for half the cost.

N / A

Illusion School

  • Improved Minor Illusion
    • Bonus Action
    • Allows the Wizard to cast Minor Illusion while silenced or hiding, and as a Bonus Action
  • Later levels grant the ability to see invisible enemies and duplicate your visage, causing enemies to miss
  • Illusion Savant
    • Learn Illusion spells for half the cost.

N / A

Transmutation School

  • Experimental Alchemy
    • When creating potions, you create 2x the normal number
    • The Wizard must pass a DC 15 Medicine Check to proc this
  • Later levels grant a suite of Transmuting abilities that grant Resistances and Proficiencies, and the ability to turn into a Bird and use the Fly ability
  • Transmutation Savant
    • Learn Transmutation spells for half the cost.

N / A


Base Wizard Class Proficiencies: Armor, Weapons, Saving Throws, & Skill Choices

When you first start creating your Wizard Build, BG3 offers a selection of basic Class Proficiencies, and a choice of two Wizard Skill Proficiencies.

In addition to Armor, Weapon, and Saving Throw proficiencies that vary for each class, the pool of Skills you can choose from are different for each class. These cannot be changed once you get past character creation without resetting your build.

Proficiency Type

Proficiencies Granted/Choices Offered

Wizard Armor Proficiencies

Wizard Weapon Proficiencies

  • Daggers
  • Quarterstaves
  • Light Crossbows

Wizard Saving Throws

Wizard Skill Proficiency Choices

  • Choose two of the following Skill proficiencies;
    • Arcana
    • History
    • Insight
    • Investigation
    • Medicine
    • Religion


Wizard Class Features & Proficiency Bonus – Level By Level

The max level in Baldur’s Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Wizard build. On character creation you gain the basics for the Wizard class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.

This chart displays everything you can expect to get at each Level-Up as a Wizard in your Baldur’s Gate 3 journey.

Class Feature

Proficiency Bonus

Wizard Lvl 1

  • Spellcasting
  • Arcane Recovery: Strength 1
    • Restores Spell Slot up to Level 1 once per Long Rest

+2

Wizard Lvl 2

+2

Wizard Lvl 3

  • Arcane Recovery: Strength 2
    • Restores Spell Slot up to Level 2 once per Long Rest

+2

Wizard Lvl 4

+2

Wizard Lvl 5

  • Arcane Recovery: Strength 3
    • Restores Spell Slot up to Level 3 once per Long Rest

+3

Wizard Lvl 6

+3

Wizard Lvl 7

  • Arcane Recovery: Strength 4
    • Restores Spell Slot up to Level 4 once per Long Rest

+3

Wizard Lvl 8

+3

Wizard Lvl 9

  • Arcane Recovery: Strength 5
    • Restores Spell Slot up to Level 5 once per Long Rest

+4

Wizard Lvl 10

+4

Wizard Lvl 11

  • Arcane Recovery: Strength 6
    • Restores Spell Slot up to Level 6 once per Long Rest

+4

Wizard Lvl 12

+4


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Wizard Spell Slots & Prepared Spells – Level By Level

Prepared Spells

Learned Spells

Cantrips Known

Lvl 1 Slots

Lvl 2 Slots

Lvl 3 Slots

Lvl 4 Slots

Lvl 5 Slots

Lvl 6 Slots

Wizard Lvl 1

1 + INT modifier

6 (base, from Spellbook)

3

2

Wizard Lvl 2

2 + INT modifier

8 (+2)

3

3

Wizard Lvl 3

3 + INT modifier

10 (+2)

3

4

2

Wizard Lvl 4

4 + INT modifier

12 (+2)

4

4

3

Wizard Lvl 5

5 + INT modifier

14 (+2)

4

4

3

2

Wizard Lvl 6

6 + INT modifier

16 (+2)

4

4

3

3

Wizard Lvl 7

7 + INT modifier

18 (+2)

4

4

3

3

1

Wizard Lvl 8

8 + INT modifier

20 (+2)

4

4

3

3

2

Wizard Lvl 9

9 + INT modifier

22 (+2)

4

4

3

3

3

1

Wizard Lvl 10

10 + INT modifier

24 (+2)

5

4

3

3

3

2

Wizard Lvl 11

11 + INT modifier

26 (+2)

5

4

3

3

3

2

1

Wizard Lvl 12

12 + INT modifier

28 (+2)

5

4

3

3

3

2

1


BG3 Wizard Subclass Choice – Evocation

Overview Of BG3 Wizard Evocation Subclass

Baldurs Gate 3 Best Builds Wizard Half Elf Character Creation

What Makes Evocation the Best BG3 Wizard School?

“Evocation spells focus elemental energy into powerful attacks and enchantments. Those who specialize in this school are known as Evokers.”

All Wizards get access to a list of ridiculously useful out-of-combat spells, but Evocation Wizards specifically hone in on their ability to dish out massive damage in a short amount of time. All Wizards suffer from the lack of easily rechargeable spell slots, but Evocation Wizards can put these limited slots to good use – plus, Arcane Recovery can help when a Long Rest isn’t possible.


The Evocation Wizard is a master of all things related to magical combat, in large part because their offensive spells no longer damage (or affect) allies thanks to the Spell Sculpt passive. Just be sure to pick up Evocation spells to take advantage of the subclass’ passive, which lets melee party members stay in close range of enemies without worrying about an incoming AoE spell.

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The Evocation Wizard is one of eight total Schools that players can choose from in selecting a Wizard Subclass.

The game’s full release further empowered Wizards with a slew of new abilities, proficiencies, bonuses, and the likes with all of the other Subclasses available. As time goes on, the best Wizard build Subclass could change. But until then, the Evocation Wizard’s ability to protect teammates from their own arcane destruction is really nice at Level 5, when Wizards pick up Fireball.

Evocation Subclass Features – Level By Level

In addition to everything you unlock while leveling as a Wizard, your Subclass also determines what you unlock at certain levels. As a Wizard, you can select a subclass at Level 2.


For the purposes of this guide to the BG3 best Wizard build, choose the Evocation School when prompted to choose a Subclass.

Evocation Wizard Level 2

  • Evocation Savant
    • Passive Ability
    • Learn Evocation spells for half price
  • Sculpt Spells
    • Passive Ability
      • Friendly characters take no damage from, and succeed all saving throws against, the caster’s spells

Evocation Wizard Level 6

  • Potent Cantrip
    • Passive Ability
    • Cantrips still deal half damage when they miss

Evocation Wizard Level 10

  • Empowered Evocation
    • Passive Ability
    • Add INT modifier to Damage rolls when casting Evocation spells

Best BG3 Wizard Build Character Creation Choices

BG3 Wizard Build Race, Background, Proficiency, Feats, & Stat Choices

A wizard wielding the Mourning Frost Staff in the Grymforge in Baldur's Gate 3

Best BG3 Wizard Race: Githyanki or Half-Elf

The Githyanki are a severely underrated racial choice for most classes, as their innate race spells and Astral Knowledge passive, plus armor and weapon proficiencies, can open up a lot of doors for traditionally non-martial classes. Wizards have no shortage of spells ato choose from, but they can be lacking in spell slots. The improved Mage Hand at Level 1 is a strict upgrade over the default Mage Hand, and it saves a level 1 spell slot. At Level 5, Githyanki gain Misty Step, a normally level 3 spell that can be incredibly valuable for this Spell Slot-starved class.


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But aside from useful racial spells, Githyanki give another important benefit to Wizards: armor proficiencies. As a Githyanki Wizard, players can equip Light and Medium armor, a huge AC boost over robes and clothing. The Astral Knowlegde ability can be incredibly useful for Dialogue checks and dice rolls, too.

When it comes down to it, the Githyanki are the best Wizard race BG3 players can choose because it saves players from using Spell Slots, and grants important proficiencies that greatly improve the Wizard’s survivability.

Best Wizard Backgrounds in BG3: Sage or Guild Artisan

Of the backgrounds Wizards can choose in BG3, the Sage is the most obvious choice. It might seem like it’s just a thematic fit, but there’s a gameplay reason the Sage is the best background for Wizards. Choosing the Sage background grants proficiency in History and Arcana checks, two skills that are based on INT, which just makes Wizards that much more effective when making these rolls. Also, Sages tend to trigger Inspiration from typical Wizard activities, like learning new spells, uncovering lost tomes, and otherwise engaging with the mystical forces of the Weave and other forms of magic.


However, if the Arcane lifestyle doesn’t feel right for you, the Guild Artisan arguably offers the best gameplay improvements for Wizards. The Guild Artisan background grants proficiency in Insight and Persuasion, the latter of which Wizards don’t usually have access to on character creation. As Persuasion comes up so often in BG3 dialogues, it can be worth swapping to this Background instead of the Sage.

Best BG3 Wizard Skill Proficiency Choices: Insight and Persuasion

Wizards get to choose two skills from a list of six at character creation, including Arcana, History, Investigation, Insight, Medicine, and Religion. Choosing the Sage background removes History and Arcana from the pool of other skill proficiencies Wizards can learn at Level 1, leaving four choices remaining, while Guild Artisans just lose Insight.


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From the six options, be sure to have Insight and Investigation covered. Investigation is incredibly useful while exploring the world and locating items for quests, as it can highlight things before you even see them. Insight is mostly useful for dialogues and telling NPC’s true intentions, but doesn’t come up terribly often. If you already have Insight covered by your background, opt for Arcane or History, whichever suits your character more.

Best BG3 Wizard Feats: Alert, War Caster, and Spell Sniper

  • Alert Effects: You gain +5 to Initiative and can’t be Surprised
  • War Caster Effects: Grants two new passive abilities, War Caster: Concentration and War Caster: Opportunity Spell
    • Concentration is a passive that grants Advantage on Concentration Saving Throws
    • Opportunity Spell lets you cast Shocking Grasp on enemies that move away from melee range instead of attacking them normally
  • Spell Sniper Effects: The number needed to roll a Critical Hit for Spells is reduced by 1 (so, instead of hitting a 20, you need a 19 or a 20).
    • Additionally, learn one Cantrip from a select list of level 1 Cantrips.


Best Wizard Ability Scores & Stat Distribution

To create the best BG3 Wizard build, we recommend putting the majority of points into your Intelligence, followed by Constitution and Dexterity. The primary stat for most Evocation Wizard spells and abilities in BG3 is Intelligence, but Constitution and Dexterity should follow closely behind for survivability and secondary combat bonuses. Charisma, Strength, and Wisdom are not essential for the Evocation Wizard build.

STR

DEX

CON

INT

WIS

CHA

Base

8

16

14

16

10

10

Modifier

-1

+3

+2

+3

0

0

Best BG3 Wizard Leveling Choices

Best Wizard Spells, Feats, & Other Choices At Every Level

baldurs-gate-3-gale


Class Level

Choices & Recommendations

Level 1

  • Recommended Cantrip Choice
    • Fire Bolt, Ray of Frost, and Mage Hand
  • Recommended Level 1 Wizard Spell Choices
    • Grease, Thunderwave, Mage Armor, Magic Missile

Level 2

  • Subclass Choice
  • Recommended Level 2 Wizard Spell Choices

Level 3

  • Recommended Level 3 Wizard Spell Choices
    • Misty Step, Cloud of Daggers (Replace Chromatic Orb)

Level 4

  • Feat Choice
  • Recommended Cantrip
  • Recommended Level 4 Wizard Spell Choices
    • Detect Thoughts or Crown of Madness

Level 5

  • Recommended Level 5 Wizard Spell Choices

Level 6

  • Recommended Level 6 Wizard Spell Choices
    • Lightning Bolt or Counterspell

Level 7

  • Recommended Level 7 Wizard Spell Choices
    • Glyph of Warding or Wall of Fire/Wall of Stone

Level 8

  • Feat Choice
  • Recommended Level 8 Wizard Spell Choices
    • Ice Storm or Conjure Minor Elemental

Level 9

  • Recommended Level 9 Wizard Spell Choices

Level 10

  • Recommended Cantrip
    • Friends or Minor Illusion
  • Recommended Level 10 Wizard Spell Choices
    • Cone of Cold or Art of War

Level 11

  • Recommended Level 11 Wizard Spell Choices
    • Otto’s Irresistible Dance

Level 12

  • Feat Choice
    • Spell Sniper or Ability Improvement
  • Recommended Level 12 Wizard Spell Choices
    • Globe of Invulnerability or Disintegrate


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Best Wizard Build Companions & Party Composition

Best Companions For Evocation Wizard Builds

Baldur's Gate 3 Shadowheart in armor smiling 2x1 screenshot

Companion

Class/Specialization

Role In Party

Unique Attributes

Shadowheart

Cleric

Support

Difficult to CC (Charm & Sleep), hybrid Damage and Support spells

Lae’Zel

Fighter

Melee Tank

Great for drawing attention away from other party members while holding her own

Astarion

Rogue

Melee Damage/Utility

Lockpicking is incredibly useful outside of Combat, and Sneak Attacks can be deadly

The best Wizard companions in BG3 are X, X, and X. Though you can change the class and specialization of any of your companions, these three come with strong pre-determined class and spec combos to balance out your Wizard party composition.


  • Shadowheart: A Trickery Cleric, Shadowheart serves as a good companion for hybrid damage and support, which mirrors (and complements) the Circle of the Moon Druid playstyle well.
  • Lae’Zel: Best suited for the Battle Master subclass, Lae’Zel can almost singlehandedly handle your front line, drawing attention from enemies and able to withstand attacks better than some other classes.
  • Astarion: Best suited for the Thief subclass, Astarion lets you access hidden, locked areas more easily and is capable of setting up complex combat strategies without attracting attention with Stealth

If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Wizard companion classes listed above. This way, you won’t miss out on that character’s questline, and you won’t have to suffer from an improperly balanced party.

Best Baldur’s Gate 3 Wizard Build Equipment

Get The Best BG3 Wizard Gear In All Three Acts

Hood of the Weave

This section covers the best equipment for Evocation Wizards in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.


  • Items with bolded names are new options for the build in each Act, and may replace older pieces of equipment.
  • Items with unbolded names must be acquired in earlier Acts, but are strong enough that they don’t need to be replaced in Acts 2 or 3.

Best Evocation Wizard Items & Equipment: Act 1

Name

Effect

Location

Head

Warped Headband of Intellect

  • Raises the wearer’s base INT score to 17

Drops from Lump the Enlightened in the Blighted Village

Cloak

Deathstalker Mantle

  • Grants Expertise in Stealth
  • Wearer can become invisible for two turns upon killing an enemy

Only available to Dark Urge origin characters, after Alfira joins the camp

Chest

Robe of Summer

  • Wearer becomes resistant to Cold damage

Looted from the Hidden Vault in the Druid Grove

Gloves

Bracers of Defence

  • +2 to AC when not wearing any armor, or using a shield

Looted in the hidden cellar of the Blighted Village

Boots

Boots of Speed

  • Grants the Click Heels bonus action, granting disadvantage on incoming Opportunity Attacks and extending movement distance

Purchased from Thulla in the Myconid Colony of the Underdark

Neck

Pearl of Power

  • Grants the Pearlescent Restoration ability, which restores Spell Slots

Purchased from Omeluum in the Myconid Colony

Ring 1

Ring of Arcane Synergy

  • When the wearer deals damage with a Cantrip, they gain Arcane Synergy for two turns

Drops from guards just outside Creche Y’llek in Rosymorn Monastery

Ring 2

Ring of Protection

  • +1 to AC and Saving Throws

Steal the Druid Idol in the Emerald Grove for Mol

Main Weapon

Melf’s First Staff

  • +1 to Spell Save DC and Spell Attacks
  • Grants the Melf’s Acid Arrow spell

Purchased from Blurg in the Myconid Colony

Offhand

N/A

N/A

N/A


Best Evocation Wizard Items & Equipment: Act 2

Name

Effect

Location

Head

Circlet of Mental Anguish

  • When an enemy fails a CHA, INT, or WIS saving throw against one of the wearer’s spells, the wearer regains 1d4 HP

Found in the Mind Flayer Colony on a skeleton

Cloak

Vivacious Cloak

  • When the wearer casts a spell while in melee combat, they gain 7 temporary HP

Found a chest in the Grand Mausoleum in the Gauntlet of Shar

Chest

Robe of Exquisite Focus

Purchased from Araj Oblodra in Moonrise Towers

Gloves

Bracers of Defence

  • +2 to AC when not wearing any armor, or using a shield

Looted in the hidden cellar of the Blighted Village (Act 1)

Boots

Boots of Speed

  • Grants the Click Heels bonus action, granting disadvantage on incoming Opportunity Attacks and extending movement distance

Purchased from Thulla in the Myconid Colony of the Underdark (Act 1)

Neck

Spellcrux Amulet

  • Grants an additional Arcane Spell Slot restoration charge

Drops from The Warden of Moonrise Towers

Ring 1

Ring of Arcane Synergy

  • When the wearer deals damage with a Cantrip, they gain Arcane Synergy for two turns

Drops from guards just outside Creche Y’llek in Rosymorn Monastery (Act 1)

Ring 2

Ring of Mental Inhibition

  • Enemies that fail a Saving Throw against the wearer’s attacks gain Mental Fatigue, penalizing saving throws further

Found in a chest in the House in Deep Shadows

Main Weapon

Melf’s First Staff

  • +1 to Spell Save DC and Spell Attacks
  • Grants the Melf’s Acid Arrow spell

Purchased from Blurg in the Myconid Colony (Act 1)

Offhand

N/A

N/A

N/A


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Best Evocation Wizard Items & Equipment: Act 3

Name

Effect

Location

Head

Hood of the Weave

  • +2 Spell Save DC and Spell Attack

Purchased from Mystic Carrion in Philgrave’s Mansion

Cloak

Cloak of the Weave

  • +1 Spell Save DC and Spell Attacks
  • Can Absorb Elemental damage once ever Short Rest, and reflects some in next attack

Purchased from Helsik in the Devil’s Fee, in the Lower City

Chest

Robe of the Weave

  • +1 Spell Save DC and Spell Attacks
  • Successful Saving Throws against incoming effects also heal 1-6 HP

Found in an ultra-secret part of Ramazity’s Tower, below the normally-accessible area

Gloves

Quickspell Gloves

  • Can interchangeably use Bonus Actions as Actions for this turn, once per short rest

Purchased from front desk projection at Sorcerous Sundries in Lower City

Boots

Boots of Speed

  • Grants the Click Heels bonus action, granting disadvantage on incoming Opportunity Attacks and extending movement distance

Purchased from Thulla in the Myconid Colony of the Underdark (Act 1)

Neck

Spellcrux Amulet

  • Grants an additional Arcane Spell Slot restoration charge

Drops from The Warden of Moonrise Towers (Act 2)

Ring 1

Ring of Arcane Synergy

  • When the wearer deals damage with a Cantrip, they gain Arcane Synergy for two turns

Drops from guards just outside Creche Y’llek in Rosymorn Monastery (Act 1)

Ring 2

Ring of Mental Inhibition

  • Enemies that fail a Saving Throw against the wearer’s attacks gain Mental Fatigue, penalizing saving throws further

Found in a chest in the House in Deep Shadows (Act 2)

Main Weapon

Markoheshkir

  • +1 to Spell Save DC and Spell Attacks
  • Grants the ability to negate the spell slot cost of the next spell

Reach the lower level of Ramazith’s Tower – where players meet Lorroakan – and interact with the “Below” symbol

Offhand

N/A

N/A

N/A


Best BG3 Wizard Multiclass Choices

Maximize Your BG3 Wizard Build With Complimentary Wizard Multiclass Options

cleric spell bg3 last light inn cropped

Players can choose to Multiclass beginning at Level 2. Look for the “Add Class” button on the top right of the level up overview menu – this will open up a new menu where players can choose one of any other class in
Baldur’s Gate 3
when selected.

Fighter Multiclass – Wizard 10/Fighter 2

Allocating two levels into the Fighter class as any class grants access to one of the game’s most powerful class abilities: Action Surge. One of the iconic skills of the Fighter class, Action Surge is a Bonus Action that grants the caster another Action that turn. Action Surge can be used once every short or long rest, granting the Wizard another Action to cast a spell when needed.


The Fighter class does not normally start with this ability, meaning that players must invest two levels into it – and lose out on Level 6 Wizard spells. However, the ability to take two actions in one turn is remarkably strong for casters, and the added armor proficiencies granted by the Fighter class are just the cherry on top.

Cleric Multiclass – Cleric 11/Wizard 1

One of the best features of the Wizard class is its ability to learn abilities from scrolls, but this ability becomes more powerful when paired with another Prepared Spellcaster class, like the Cleric. This multiclass Wizard build is not one that focuses on the Wizard, as only one level is needed to learn from scrolls. Instead, it opts for 11 levels in Cleric, leaving just one in Wizard.


This multiclass choice has little impact on a character’s ability to use high-level spells. Because both classes are Prepared Spellcasters, and the ability to learn from scrolls only requires one level, a Cleric 11 Wizard 1 character will still be able to use Level 6 spells and have Level 6 spell slots unlocked. Players will lose out on Arcane Recovery slots, but lose very few other benefits of both classes. Clerics rely on Wisdom to cast, however, which can lead to competition between Wisdom and Intelligence at every ability score improvement opportunity.

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