All Boss Locations In Vampire Survivors: Ode to Castlevania

All Boss Locations In Vampire Survivors: Ode to Castlevania

Perhaps some of the most iconic characters in the Vampire Survivors: Ode to Castlevania DLC are the bosses you face on your way to Dracula’s throne room. From the likes of the Giant Bat that welcomes you into the castle walls, to the motley duo of Slogra and Gaibon poised to stop you with their tag-team attacks, they’re all represented in some way in the expansion.




To progress through the castle, you’ll need to defeat them. Not all at once, mind, as that pesky Red Death is always on standby to stop a run after 30 minutes. No, instead you’ll use them to open gates and warp between the different regions, thereby unlocking secret characters and their various weapon sets a little bit more easily. To help you keep track of who you’ve beaten at least once, here is a list of all the boss encounters in the Vampire Survivors: Ode to Castlevania DLC.

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How to fight Vampire Survivors: Ode to Castlevania Bosses

Vampire Survivors Ode to Castlevania bosses - Poe Ratcho and Richter Belmont team up to fight zombies as a giant bat chase them.


So far, there are a total of 15 runes in Vampire Survivors: Ode to Castlevania that contain the bosses you encounter on your trip through Dracula’s Castle. To summon them, you need only walk over the rune until you see an exclamation mark. The enemy should then appear above you, and upon their defeat, they’ll always drop at least one chest. Sometimes, however, they drop a second item that can be handy for progression.

Many of these are optional, but you may find that beating them unlocks a new weapon for you to evolve, and thus more characters to use in your next run. Beating some of these bosses requires you to dodge their attacks, which will flash on the screen. They’re relatively easy to avoid so long as you keep moving. You also don’t need to stick around the same area as the boss will follow you, and you can have more than one rune active at the same time. Just make sure you don’t lose track of where they are, otherwise, you could bump into them and take damage; or worse, lose out on valuable treasure after they perish.


Vampire Survivors Ode to Castlevania Boss List

Vampire Survivors Ode to Castlevania bosses: Abbadon is chilling inside the Clock Tower.

It should be noted that these bosses are separate from the enemies such as Bugbears, Medusas, or Malphas, who appear after a set amount of time has passed. Those foes, while also iconic Castlevania bosses in their own right, are the Vampire Survivors equivalent of the checkpoint foes you’ll encounter as the clock ticks ever onward. Below you’ll find a list of all the Vampire Survivors: Ode to Castlevania bosses, as well as details on any of the guaranteed items they drop in addition to regular chests:


  • Stone Rose -Head southwest to the forest near the start and enter through the top or bottom side.
  • Behemoth – From the start, head northwest until you hit the top-left corner of the area (gives Rock Riot weapon).
  • Giant Bat – Head east from the start and cross the bridge. Continue down the hallway until you find the rune (Unlocks the Stallion Gate).
  • Giant Medusa Head – Continue on from the Giant Bat to the east, then go north up the staircase. At the top, you should see the rune.
  • Slogra and Gaibon – After beating the Giant Medusa Head, go to the west to the end of the corridor. There are two bosses activated at once, each giving their own rune.
  • The Creature – After beating the Giant Medusa Head, go north into the Marble Gallery. Head west past the Parm Aegis and into the theater room (gives Fulgur weapon).
  • Doppelganger – After beating the Giant Medusa Head, go north into the Marble Gallery. Head north and west until you reach the 2D section.
  • Puppet Master – From the Scorpion Gate, head northeast into the next area, and you should find the next rune on the way (unlocks the Scorpion Gate).
  • Paranoia – After the Puppet Master, head into the next area and venture south between the books. Eventually, you’ll reach the runes (unlocks the Capra Gate).
  • Blackmore – From the Paranoia rune, head west and go through the wall near the books with some bloodstains. Venture through the maze until you find Blackmore’s rune.
  • Gergoth – From the Capra Gate, head northwest until you reach the rune partway back toward the previous area.
  • Brachyura – From the Capra Gate, head southwest until you reach the rune (gives Ice Fang weapon).
  • Zephyr – Head to the next area to the east after the Capra Gate. About halfway up the Clock Tower is Zephyr’s rune (gives Gale Force weapon).
  • Abbadon – After reaching the Zephyr rune, head further north to find an enclosed room. Inside is Abbadon’s rune (unlocks the King’s Gate).
  • ??? – Select Richter as your character and head to Abbadon’s rune. From there, head to the north and then through the door to the west. The Gaibons should disappear if you’ve done this correctly.


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